i hope someone can help me with this. I don't know if it's intended behaviour or i've done something wrong. First here are two screenshots to show the problem, it's about the forest in the background popoping up.
Is this simply the limit of showing trees or what it going on? For medium distances dyndolod works quite well for me, i'm using ultra trees.
On medium distances i know have some z-fighting with structures and some rocks i think. If anyone has some ideas for that it would be nice, too. But i can figure that out by reading TFM (again).
Question
tqskull
Hello,
i hope someone can help me with this. I don't know if it's intended behaviour or i've done something wrong. First here are two screenshots to show the problem, it's about the forest in the background popoping up.
Is this simply the limit of showing trees or what it going on? For medium distances dyndolod works quite well for me, i'm using ultra trees.
______________________________________________________________________________
On medium distances i know have some z-fighting with structures and some rocks i think. If anyone has some ideas for that it would be nice, too. But i can figure that out by reading TFM (again).
4 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now