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tesGamin

TexGen 64 hangs

Question

I know I must have done something wrong but I don't see it.

 

I am trying to run TexGen 64 throu MO2 with the -sse command line var.  I start to get output but at the 16 sec mark I stop getting output and windows says it is not responding and it has 0% cpu usage.  I have left it alone for 45 min but no change.

 

The output on the screen is:

Processing 3 C:\Games\Steam\SteamApps\common\Skyrim Special Edition\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt

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.

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Combining 1 textures into textures\architecture\highrothgar\hhwin02noalpha_g.dds

 

What can I do to help debug this issue? 

 

Thanks,

BJ

 

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From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder, which contains the files DynDOLOD.exe, TexGen.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps or game folders and Mod Organizers virtual file structure.

 

Make sure OS, UAC, antivir or other third party programs are not blocking access to files and folders.

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Thank you thank you!

 

It was Acronis.  Not truly an antivir but it does get cranky if a program creates/deletes files too quickly.  It normally asks if it should trust a program but for some reason it chose NOT to even ask about TexGen.

 

Thanks again for the very fast response!

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I'm also having this problem. Texgen always stops responding after just starting. The folder is located outside of steam, Skyrim and mod organizer in the root of my G:drive. I have the program under trusted applications in Kapersky antivirus. Nothing is blocking folder access from what I can tell. I have changed the DynDOLOD_SSE.ini to fasterbase=0. I'm new to Texgen so, I must be missing something...

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Not sure why you believe editing the DynDOLOD_SSE.in is going to have any effect on TexGen. TexGen does not scan base records either.

 

You did not say when TexGen is supposedly hanging or provided a screenshot. Have you checked that it has zero CPU?

Is there a TexConv process listed in Task Manager? Maybe it is also blocked by OS, UAC, Antivir or other crapware.

 

Have you tried  the x86 version or vice versa the x64 version/

Edited by sheson

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post-15138-0-92521900-1581365605_thumb.pngpost-15138-0-82735000-1581365478_thumb.png

 

Texgen stops responding at different times each time I try to run it through Mod Organizer 2.  I read in another post about the fasterbase fix, clearly I was wrong or misunderstood... sorry

 

Anyway, it always has 0 CPU usage. I have basically no other programs running to keep the load down on the CPU. I have tried both x64 and x86 versions with the same result.

Edited by zeeek147

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TexGen is waiting for TexConvx64.

 

Make sure the OS, UAC, anti vir or some other 3rd party crap ware is not preventing TexConv from running. Install latest Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019

 

Run it without parameters from a command prompt to see if it prints some kind of error message. If it prints nothing it's fine.

Edited by sheson

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