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Exception in unit userscript line 345: One or more errors occurred


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Updated to a newer dyndolod and this error keeps appearing now? updated bashed patch as well


Updated to a newer dyndolod and this error keeps appearing now? updated bashed patch as well

Creating atlas textures D:\Games\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds from 164 textures
[00:02:52.659] <Error creating textures for atlas: >
[00:02:52.672] <Error creating textures for atlas: >
[00:02:52.697] <Error creating textures for atlas: >
[00:02:52.703] <Error creating textures for atlas: Access violation at address 004B4B05 in module 'DynDOLOD.exe'. Write of address 00000000>
[00:02:54.959]
[00:02:54.959] Exception in unit userscript line 345: One or more errors occurred
[00:02:54.959]
[00:02:54.959] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:02:54.959]
[00:02:54.959] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:02:54.960] Error: One or more errors occurred
[00:03:07.163] <Error creating textures for atlas: Access violation at address 00E86261 in module 'DynDOLOD.exe'. Read of address 0000001C>
[00:03:08.806] <Error creating textures for atlas: Access violation at address 00E86261 in module 'DynDOLOD.exe'. Read of address 0000000[00:03:09.208] <Error creating textures for atlas: Access violation at address 00E86261 in module 'DynDOLOD.exe'. Read of address 00000038>
[00:08:11.999] [09:47] Saving: DynDOLOD.esp
[00:08:12.119] [09:47] Done saving.

bugreport.txt

13 answers to this question

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Posted

I am not saying anything really other than to actually read and follow the hints. It is possible I can say something more specific once the log file is posted. Though the obvious first thing to try is, is to use the x64 version.

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Posted

You best ask questions about third party programs in their appropriate support forum.

 

You could install MO2 into a separate folder in portable mode, copy the profiles folder from MO1 and point its "Mods" path to the MO1 installation. Then you can use either.

  • +1 1
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Posted

Hey Sheson so I hooked MO2 to my MO1 and got everything running, tried dyndolod on the 64bit version, when it reached around the same area instead of crashing and leaving a log it freezes becomes none responsive 

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Posted (edited)

If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt or post screenshot.

 

Check that all textures listed in DynDOLOD\cache\DynDOLOD_TES5_tamriel_textures_used.txt can be accessed and are valid.

 

Use legal version of the game. Check CPU temperatures, memory timings etc.

Edited by sheson
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Posted

If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt or post screenshot.

 

Check that all textures listed in DynDOLOD\cache\DynDOLOD_TES5_tamriel_textures_used.txt can be accessed and are valid.

 

Use legal version of the game. Check CPU temperatures, memory timings etc.

https://pastebin.com/VK2eeynG was able to create a pastebin my log was too big

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Posted (edited)

The log is from the x86 version. It probably runs out of memory. Use the default LOD texture sizes in TexGen and for Max tile size in DynDOLOD. Or try one setting lower to see if it runs through.

Try the x64 version. If problem persists with that version, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt

Use a legal version of the game.

Edited by sheson

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