I'm wondering if there was much much less detail, would the billboard look less 'blobby'.
I thought about decimating the mesh, but it's only 4 triangles. If it were more, could a decimated billboard mesh have more holes in it i.e let more light through.
Another way I thought of removing detail is to remove (make transparent) parts of the billboard, something like an offset checker pattern so you still retain the tree outline and some detail in the middle.
I also tried an 8 bit filter in Photoshop, but it didn't make any difference.
I tried Static tree at LOD8 and it fixes it but the performance hit is too much. Could a set of heavily (90%=>) decimated ultra lods be a thing at LOD8?
Question
kojak747
Hi Sheson,
I'm trying to improve these billboards to look less blobby and am going through a few ideas on things to try.
https://imgur.com/kNGvkIK
I'm wondering if there was much much less detail, would the billboard look less 'blobby'.
I thought about decimating the mesh, but it's only 4 triangles. If it were more, could a decimated billboard mesh have more holes in it i.e let more light through.
Another way I thought of removing detail is to remove (make transparent) parts of the billboard, something like an offset checker pattern so you still retain the tree outline and some detail in the middle.
I also tried an 8 bit filter in Photoshop, but it didn't make any difference.
I tried Static tree at LOD8 and it fixes it but the performance hit is too much. Could a set of heavily (90%=>) decimated ultra lods be a thing at LOD8?
Thanks in advance.
Edited by kojak74716 answers to this question
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