BONK1 Posted May 23, 2019 Posted May 23, 2019 I got this error and I dont know what I have to do. log error: https://pastebin.com/MFSi4P8Q
0 sheson Posted May 4 Posted May 4 9 hours ago, aazz said: DynDOLOD LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard Here is the error again. This is the log file https://mega.nz/file/LUR2ibhS#7MdOACeGD8vy8a8754h8C6HJpnHvHoTdEr_ZwFXp4NE And I don't quite understand what this means: "Test hiding LODGenx64Win.exe, so LODGenx64.exe is used instead." I'm sorry for my bad English. I think it might be a problem with my computer, what should I suspect? Test the stability of the PC with prime95 and OCCT. https://prime95.net and https://www.ocbase.com/occt/personal Read https://dyndolod.info/Help/Expert-Mode#Execute-LODGen and https://dyndolod.info/Help/LODGen: To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Use the expert mode to re-run LODGen for DLC2SolstheimWorld only to generate its object LOD meshes without having to do redo everything else that had no problem. If it runs through without error, then you have complete output for all worldspace. For a test, rename C:\DynDOLOD\Edit Scripts\LODGenx64Win.exe to C:\DynDOLOD\Edit Scripts\LODGenx64Win.bak so that C:\DynDOLOD\Edit Scripts\LODGenx64.exe is used instead. See https://dyndolod.info/Help/LODGen.
0 aazz Posted May 4 Posted May 4 2 hours ago, sheson said: Test the stability of the PC with prime95 and OCCT. https://prime95.net and https://www.ocbase.com/occt/personal Read https://dyndolod.info/Help/Expert-Mode#Execute-LODGen and https://dyndolod.info/Help/LODGen: To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Use the expert mode to re-run LODGen for DLC2SolstheimWorld only to generate its object LOD meshes without having to do redo everything else that had no problem. If it runs through without error, then you have complete output for all worldspace. For a test, rename C:\DynDOLOD\Edit Scripts\LODGenx64Win.exe to C:\DynDOLOD\Edit Scripts\LODGenx64Win.bak so that C:\DynDOLOD\Edit Scripts\LODGenx64.exe is used instead. See https://dyndolod.info/Help/LODGen. I ran a scan using prime95 and OCCT, but no problems were found. Is it correct to say to press excute lodgen only for DLC2SolstheimWorld? "Waiting for LODGenx64.exe generating object LOD for MarkarthWorld. LODGenx64.exe generated object LOD for MarkarthWorld successfully Waiting for LODGenx64.exe generating object LOD for DLC2SolstheimWorld. LODGenx64.exe generated object LOD for DLC2SolstheimWorld successfully" It says "completed", but does it mean it ended normally??
0 sheson Posted May 4 Posted May 4 46 minutes ago, aazz said: I ran a scan using prime95 and OCCT, but no problems were found. Is it correct to say to press excute lodgen only for DLC2SolstheimWorld? "Waiting for LODGenx64.exe generating object LOD for MarkarthWorld. LODGenx64.exe generated object LOD for MarkarthWorld successfully Waiting for LODGenx64.exe generating object LOD for DLC2SolstheimWorld. LODGenx64.exe generated object LOD for DLC2SolstheimWorld successfully" It says "completed", but does it mean it ended normally?? No logs were provided. The last logs showed that only DLC2SolstheimWorld had an error. <Error: LODGenx64Win.exe failed to generate object LOD for DLC2SolstheimWorld. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt> Hence, the instruction to only select DLC2SolstheimWorld and clicking Execute LODGen in expert mode to only rerun that generation again. "LODGenx64.exe generated object LOD for DLC2SolstheimWorld successfully" is the expected result and means that this time the object LOD meshes were generated without error. You can now install the output as usual. Then start DynDOLOD one more time to generate Occlusion.esp only. Uncheck everything else - Object LOD, Ultra and Dynamic LOD, Terrain Underside. Only check Occlusion data and its Plugin checkbox in the advanced or expert mode. https://dyndolod.info/Help/Occlusion-Data#Generation
0 aazz Posted May 4 Posted May 4 2 hours ago, sheson said: No logs were provided. The last logs showed that only DLC2SolstheimWorld had an error. <Error: LODGenx64Win.exe failed to generate object LOD for DLC2SolstheimWorld. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_DLC2SolstheimWorld_log.txt> Hence, the instruction to only select DLC2SolstheimWorld and clicking Execute LODGen in expert mode to only rerun that generation again. "LODGenx64.exe generated object LOD for DLC2SolstheimWorld successfully" is the expected result and means that this time the object LOD meshes were generated without error. You can now install the output as usual. Then start DynDOLOD one more time to generate Occlusion.esp only. Uncheck everything else - Object LOD, Ultra and Dynamic LOD, Terrain Underside. Only check Occlusion data and its Plugin checkbox in the advanced or expert mode. https://dyndolod.info/Help/Occlusion-Data#Generation Oh, thank you.... I tried the method you told me and it seems to work fine in the game. I really appreciate your help.
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BONK1
I got this error and I dont know what I have to do.
log error: https://pastebin.com/MFSi4P8Q
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