BONK1 Posted May 23, 2019 Posted May 23, 2019 I got this error and I dont know what I have to do. log error: https://pastebin.com/MFSi4P8Q
0 fang_yuan Posted April 29 Posted April 29 (edited) thanks for the reply sheson. first of I wanna give some basic info I forgot to mention. I am using an integrated GPU (ryzen 5 4650g) which comes with the AMD Vega 7 igpu I have 16gigs of ram, using 4 for vram (allocated them in the bios) as for the texture shown in the error, it changes every time I rerun dyndolod at first at gave me the windhelm one shown in the image then a different windhelm texture now I am getting riverwood textures, at first it was "riverwood plank" or something, now it gave me this [Window Title] DynDOLOD [Main Instruction] Texconv error 8007000E. [Content] textures\j3w3ls\riverwood\riverwoodpost_n.dds "E:\games\skyrim\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -m 1 -aw 256 -f R8G8B8A8_UNORM -srgb -o "E:\tmp\DynDOLOD_SSE" "E:\tmp\DynDOLOD_SSE\EFB4703BCF864097B3067371713F0035.dds" reran it again this time got this [Window Title] DynDOLOD [Main Instruction] Texconv error 8007000E. [Content] textures\pbr\architecture\solitude\sdoor02.dds "E:\games\skyrim\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -m 1 -aw 256 -f R8G8B8A8_UNORM -srgb -o "E:\tmp\DynDOLOD_SSE" "E:\tmp\DynDOLOD_SSE\EB9C1C5218234C9B8F21A26C833D806C.dds" I've read through the FAQ about high memory useage several times, but that did not help sadly. I've added "Texturecache=10" and did set "MaxTextureSize=8192" as mentioned in the faq but did not help. also what do you mean by "Make sure the OS handles virtual memory/page file"? oh I also reran xlodgen just for good measure and it worked fine and completed the process Edited April 29 by fang_yuan
0 sheson Posted April 29 Posted April 29 36 minutes ago, fang_yuan said: thanks for the reply sheson. first of I wanna give some basic info I forgot to mention. I am using an integrated GPU (ryzen 5 4650g) which comes with the AMD Vega 7 igpu I have 16gigs of ram, using 4 for vram (allocated them in the bios) as for the texture shown in the error, it changes every time I rerun dyndolod at first at gave me the windhelm one shown in the image then a different windhelm texture now I am getting riverwood textures, at first it was "riverwood plank" or something, now it gave me this [Window Title] DynDOLOD [Main Instruction] Texconv error 8007000E. [Content] textures\j3w3ls\riverwood\riverwoodpost_n.dds "E:\games\skyrim\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -m 1 -aw 256 -f R8G8B8A8_UNORM -srgb -o "E:\tmp\DynDOLOD_SSE" "E:\tmp\DynDOLOD_SSE\EFB4703BCF864097B3067371713F0035.dds" reran it again this time got this [Window Title] DynDOLOD [Main Instruction] Texconv error 8007000E. [Content] textures\pbr\architecture\solitude\sdoor02.dds "E:\games\skyrim\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -m 1 -aw 256 -f R8G8B8A8_UNORM -srgb -o "E:\tmp\DynDOLOD_SSE" "E:\tmp\DynDOLOD_SSE\EB9C1C5218234C9B8F21A26C833D806C.dds" I've read through the FAQ about high memory useage several times, but that did not help sadly. I've added "Texturecache=10" and did set "MaxTextureSize=8192" as mentioned in the faq but did not help. also what do you mean by "Make sure the OS handles virtual memory/page file"? oh I also reran xlodgen just for good measure and it worked fine and completed the process Requested TexGen and DynDOLOD logs were not provided. File size and resolution of the reported texture(s) was not provided. Mod name where the texture(s) come from was not provided. No mention of what checking main memory and graphics memory in Windows task manager revealed. Refer to the OS manual or use an internet search engine to find how to change or restore OS settings. For example https://www.youtube.com/watch?v=FB_yoK6I_io Test if instructing Texconv to not use the GPU by adding TexconvAdapterIndex=-1 under [TexGen|DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI changes anything.
0 fang_yuan Posted April 29 Posted April 29 (edited) Sorry I am new to this stuff, here's what you asked for: logs the sizes of the files are pretty small ranging from 2-5mbs the riverwood files were from the "riverwood has walls" mod, which I just uninstalled for some issues I encountered, so it is not a problem anymore. windhelm file was 5.3mb. sdoor02.dds is also 5.3mb. the resolution for these files are 2k (2048x2048). they are from "SKYLAND pbr" mod. I checked ram usage during the process of running dyndolod, and it did not exceed 55% or so. ------------------------------------- after "adding TexconvAdapterIndex=-1 under DynDOLOD" Dyndolod actually completed without giving me any errors, it took about 30 or so minutes so I put it as a mod at the bottom of my load order, and started the game, this is the result: album Edited April 29 by fang_yuan
0 sheson Posted April 30 Posted April 30 8 hours ago, fang_yuan said: Sorry I am new to this stuff, here's what you asked for: logs the sizes of the files are pretty small ranging from 2-5mbs the riverwood files were from the "riverwood has walls" mod, which I just uninstalled for some issues I encountered, so it is not a problem anymore. windhelm file was 5.3mb. sdoor02.dds is also 5.3mb. the resolution for these files are 2k (2048x2048). they are from "SKYLAND pbr" mod. I checked ram usage during the process of running dyndolod, and it did not exceed 55% or so. ------------------------------------- after "adding TexconvAdapterIndex=-1 under DynDOLOD" Dyndolod actually completed without giving me any errors, it took about 30 or so minutes so I put it as a mod at the bottom of my load order, and started the game, this is the result: album https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots A screenshot alone does not substitute describing the issue with text. "This" is not a problem description. The screenshots seem to show what happens when textures are missing. This can also happen if graphics memory is low. The provided DynDOLOD does not report any of the vanilla object LOD texture logs to be missing and the object texture atlas was generated without error. I suggest to check main and graphics memory usage while the game runs. Check in the MO2 right window Data tab that ..Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds exists in the installed DynDOLOD output and loads and shows as expected in the MO2 texture viewer with right click, Preview. If that is the case, open ..Meshes\Terrain\Tamriel\Objects\Tamriel.4.4.0.bto in NifSkope, click the 3D geometry of the Whiterun castle to select its BSSubIndexTriShape in the Block List and unfold it. Unfold its BSLightingShaderProperty. Unfold the BSShaderTextureSet under that. Check the first texture is Data\textures\dyndolod\lod\dyndolod_tamriel.dds If all that is the case, you could try shrinking the resolution of all textures in the Textures\DynDOLOD\LOD\ folder with texconv or another texture tool. Consider installing the Low-res LOD Tetxures from DynDOLOD Resources, changing the Base size settings in TexGen to 256 and Max billboard to 512. Also consider changing the formats from BC7 to DXT1/DXT5. In DynDOLOD advanced mode consider halving the 3 max sizes as well. You can also try to lower LOD distances and other settings to keep resource usage down. Any mod with textures should probably should be installed with the lowest resolution install option.
0 aazz Posted May 1 Posted May 1 Hello, what could be causing this error?? I checked this, but it doesn't seem to apply. I've been using this texture and dyndolod for a long time. I keep getting this error message since the day before yesterday. What could be the cause? https://mega.nz/file/3M4XDQxK#DLv7KFYNroAP6-rVHPuzCLCc-RSIGb7gpSbj4ORwM50 This is a log file
0 sheson Posted May 1 Posted May 1 3 hours ago, aazz said: Hello, what could be causing this error?? I checked this, but it doesn't seem to apply. I've been using this texture and dyndolod for a long time. I keep getting this error message since the day before yesterday. What could be the cause? https://mega.nz/file/3M4XDQxK#DLv7KFYNroAP6-rVHPuzCLCc-RSIGb7gpSbj4ORwM50 This is a log file Moved to the approbriate thread for the error 8007000E from Texconv. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Use the Copy message to clipboard link and paste the text and copy and paste text instead of screenshots as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text. Use the Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and Error-Messages to open https://dyndolod.info/Help/Texconv: 8007000E - Texconv ran out of memory. Let the OS handle virtual memory settings. Check FAQ answers for High memory usage. See answers for https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory
0 aazz Posted May 1 Posted May 1 (edited) 40 minutes ago, sheson said: Texconv의 오류 8007000E에 대한 적절한 스레드로 이동했습니다. https://dyndolod.info/Official- DynDOLOD -Support -Forum#Use-Search를 참조하세요 . https://dyndolod.info/Official- DynDOLOD -Support - Forum#Copy-and-Paste-Text 에서 설명한 대로 메시지를 클립보드에 복사하여 붙여넣고 텍스트 를 스크린샷 대신 복사하여 붙여넣으 세요 . 이 메시지에 대한 추가 설명과 도움말을 보려면 이 링크를 클릭하세요 . https://dyndolod.info/Official- DynDOLOD -Support - Forum#Read-Log-and Error-Messages 에서 설명한 대로 https://dyndolod.info/Help/Texconv : 8007000E - Texconv의 메모리가 부족합니다. OS가 가상 메모리 설정 을 처리하도록 하세요. 높은 메모리 사용량에 대한 FAQ 답변을 확인하세요. https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory 에 대한 답변을 확인하세요 . DynDOLOD X LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard This time I get this error. It alternates between the above error and this error. I have virtual memory set up and when I open the task manager, it doesn't go over 50% of memory usage. I run the task with all other programs closed. Again, it ran normally several times. Suddenly this happened. https://dyndolod.info/Help/LODGen https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory 에 I have tried all the methods on these two pages. https://mega.nz/file/zZQy3CZQ#s7pqdyPaEA2-ioJPNA5KK_RAt5Nk27k32ZYusJwZNJ0 This is the log file. It is too large, so I uploaded it here. Edited May 1 by aazz
0 sheson Posted May 1 Posted May 1 3 hours ago, aazz said: DynDOLOD X LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard This time I get this error. It alternates between the above error and this error. I have virtual memory set up and when I open the task manager, it doesn't go over 50% of memory usage. I run the task with all other programs closed. Again, it ran normally several times. Suddenly this happened. https://dyndolod.info/Help/LODGen https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory 에 I have tried all the methods on these two pages. https://mega.nz/file/zZQy3CZQ#s7pqdyPaEA2-ioJPNA5KK_RAt5Nk27k32ZYusJwZNJ0 This is the log file. It is too large, so I uploaded it here. The log reports: Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt The LODGen_SSE_Tamriel_log.txt was not provided, but if I have to guess it just ends in the middle of things without any additional information. https://dyndolod.info/Help/LODGen C0000005/80131506 - If happening randomly can be a sign of hardware issues like CPU or memory being unstable. Reduce memory requirements. See Out of Memory below. See FAQ High Memory Usage / Out of Memory. The DynDOLOD debug log shows that not all suggest settings from the LODGen out of memory section and FAQ answers are applied: For example: MaxTextureSize=8192, MaxLODGen=1, TexconvAdapterIndex=-1 Texconv also uses the GPU unless TexconvAdapterIndex=-1 is set. So also watch graphics memory or set it to use CPU. Test hiding LODGenx64Win.exe, so LODGenx64.exe is used instead. Make sure the hardware, especially CPU and memory is stable, for example doublecheck BIOS settings, cooling. Test with prime95/OCCT. https://dyndolod.info/Help/LODGen To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Use the expert mode as explained to simply run LODGen for Tamriel again for the test. Note these DynDOLOD log entries: Meshes\dyndolod\lod\trees\treepineforest02_eca0348dpassthru_lod.nif used 2246 times, ~ 510.95 MB Meshes\dyndolod\lod\trees\treepineforest03_48aea592passthru_lod.nif used 1618 times, ~ 342.18 MB Meshes\dyndolod\lod\trees\srg_oak1_d3240ae7passthru_lod.nif used 1901 times, ~ 282.85 MB Meshes\dyndolod\lod\trees\treepineforest05_bd3c433cpassthru_lod.nif used 1585 times, ~ 275.70 MB Meshes\dyndolod\lod\trees\treepineforest04_85dfb481passthru_lod.nif used 1384 times, ~ 246.11 MB Meshes\dyndolod\lod\trees\treepineforest01_6e882b4epassthru_lod.nif used 906 times, ~ 226.98 MB Meshes\dyndolod\lod\trees\srg_oak4_8e7f50ccpassthru_lod.nif used 1325 times, ~ 163.69 MB Meshes\dyndolod\lod\trees\srg_oak3_569fd8c7passthru_lod.nif used 878 times, ~ 138.33 MB Meshes\dyndolod\lod\trees\srg_oak5_3bd87567passthru_lod.nif used 1683 times, ~ 137.94 MB Meshes\dyndolod\lod\trees\srg_oak2_bfdd6868passthru_lod.nif used 1012 times, ~ 136.22 MB These top 10 "LOD" models (for 3D tree LOD) are not well optimized and cause increased workload increasing generation time, large output and will require more performance in the game than usual.
0 aazz Posted May 3 Posted May 3 On 5/1/2025 at 6:59 PM, sheson said: The log reports: Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check C:\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt The LODGen_SSE_Tamriel_log.txt was not provided, but if I have to guess it just ends in the middle of things without any additional information. https://dyndolod.info/Help/LODGen C0000005/80131506 - If happening randomly can be a sign of hardware issues like CPU or memory being unstable. Reduce memory requirements. See Out of Memory below. See FAQ High Memory Usage / Out of Memory. The DynDOLOD debug log shows that not all suggest settings from the LODGen out of memory section and FAQ answers are applied: For example: MaxTextureSize=8192, MaxLODGen=1, TexconvAdapterIndex=-1 Texconv also uses the GPU unless TexconvAdapterIndex=-1 is set. So also watch graphics memory or set it to use CPU. Test hiding LODGenx64Win.exe, so LODGenx64.exe is used instead. Make sure the hardware, especially CPU and memory is stable, for example doublecheck BIOS settings, cooling. Test with prime95/OCCT. https://dyndolod.info/Help/LODGen To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Use the expert mode as explained to simply run LODGen for Tamriel again for the test. Note these DynDOLOD log entries: Meshes\dyndolod\lod\trees\treepineforest02_eca0348dpassthru_lod.nif used 2246 times, ~ 510.95 MB Meshes\dyndolod\lod\trees\treepineforest03_48aea592passthru_lod.nif used 1618 times, ~ 342.18 MB Meshes\dyndolod\lod\trees\srg_oak1_d3240ae7passthru_lod.nif used 1901 times, ~ 282.85 MB Meshes\dyndolod\lod\trees\treepineforest05_bd3c433cpassthru_lod.nif used 1585 times, ~ 275.70 MB Meshes\dyndolod\lod\trees\treepineforest04_85dfb481passthru_lod.nif used 1384 times, ~ 246.11 MB Meshes\dyndolod\lod\trees\treepineforest01_6e882b4epassthru_lod.nif used 906 times, ~ 226.98 MB Meshes\dyndolod\lod\trees\srg_oak4_8e7f50ccpassthru_lod.nif used 1325 times, ~ 163.69 MB Meshes\dyndolod\lod\trees\srg_oak3_569fd8c7passthru_lod.nif used 878 times, ~ 138.33 MB Meshes\dyndolod\lod\trees\srg_oak5_3bd87567passthru_lod.nif used 1683 times, ~ 137.94 MB Meshes\dyndolod\lod\trees\srg_oak2_bfdd6868passthru_lod.nif used 1012 times, ~ 136.22 MB These top 10 "LOD" models (for 3D tree LOD) are not well optimized and cause increased workload increasing generation time, large output and will require more performance in the game than usual. For now, the memory shortage issue seems to have been resolved. Thank you. DynDOLOD LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard But this error is not fixed. I've been trying it for several days now and I don't know what the problem is. It worked fine before without this error. https://mega.nz/file/fAAFHThK#Uc6nW26zt7UWiHBuMIkWC005Cq011MLZBzUq6FOLwoU This is the log file, but every time I run it, it says there's a problem in a different world. I've been trying for days now and I don't know why.
0 sheson Posted May 3 Posted May 3 24 minutes ago, aazz said: For now, the memory shortage issue seems to have been resolved. Thank you. DynDOLOD LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard But this error is not fixed. I've been trying it for several days now and I don't know what the problem is. It worked fine before without this error. https://mega.nz/file/fAAFHThK#Uc6nW26zt7UWiHBuMIkWC005Cq011MLZBzUq6FOLwoU This is the log file, but every time I run it, it says there's a problem in a different world. I've been trying for days now and I don't know why. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log to also upload when making posts. Neither the LODGen log for Tamriel nor Solstheim were uploaded. As the message suggest, check them for hints. They probably just stop in the middle of things. It is not clear what it is you have been trying for several days. https://dyndolod.info/Help/LODGen C0000005/80131506 - If happening randomly can be a sign of hardware issues like CPU or memory being unstable. Reduce memory requirements. See Out of Memory below. See FAQ High Memory Usage / Out of Memory. The DynDOLOD debug log shows that not all suggest settings from the LODGen out of memory section and FAQ answers are applied: For example: MaxTextureSize=8192, MaxLODGen=1 Test hiding LODGenx64Win.exe, so LODGenx64.exe is used instead. Make sure the hardware, especially CPU and memory is stable, for example doublecheck BIOS settings, cooling. Test with prime95/OCCT. https://dyndolod.info/Help/LODGen To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Use the expert mode as explained to simply run LODGen for Tamriel only to see if that runs through.
0 aazz Posted May 3 Posted May 3 58 minutes ago, sheson said: Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log to also upload when making posts. Neither the LODGen log for Tamriel nor Solstheim were uploaded. As the message suggest, check them for hints. They probably just stop in the middle of things. It is not clear what it is you have been trying for several days. https://dyndolod.info/Help/LODGen C0000005/80131506 - If happening randomly can be a sign of hardware issues like CPU or memory being unstable. Reduce memory requirements. See Out of Memory below. See FAQ High Memory Usage / Out of Memory. The DynDOLOD debug log shows that not all suggest settings from the LODGen out of memory section and FAQ answers are applied: For example: MaxTextureSize=8192, MaxLODGen=1 Test hiding LODGenx64Win.exe, so LODGenx64.exe is used instead. Make sure the hardware, especially CPU and memory is stable, for example doublecheck BIOS settings, cooling. Test with prime95/OCCT. https://dyndolod.info/Help/LODGen To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Use the expert mode as explained to simply run LODGen for Tamriel only to see if that runs through. I was stupid. Instead of modifying MaxTextureSize=8192, MaxLODGen=1, I added it below and ran it. But even after modifying this and proceeding, it doesn't complete. https://mega.nz/file/OAwW0RqQ#gBTpUVJiq16Gz1lv7MKWehxi1yfIMMXC-ar4VYj6bTc This is the log. It says that memory usage is low, but I checked the memory usage with a program and it is not even using 50%.
0 sheson Posted May 3 Posted May 3 11 minutes ago, aazz said: I was stupid. Instead of modifying MaxTextureSize=8192, MaxLODGen=1, I added it below and ran it. But even after modifying this and proceeding, it doesn't complete. https://mega.nz/file/OAwW0RqQ#gBTpUVJiq16Gz1lv7MKWehxi1yfIMMXC-ar4VYj6bTc This is the log. It says that memory usage is low, but I checked the memory usage with a program and it is not even using 50%. The debug log shows the settings MaxTextureSize=16384 and MaxLODGen=0 instead of the suggested ones. https://dyndolod.info/Help/LODGen C0000005/80131506 - If happening randomly can be a sign of hardware issues like CPU or memory being unstable. Reduce memory requirements. See Out of Memory below. See FAQ High Memory Usage / Out of Memory. Test hiding LODGenx64Win.exe, so LODGenx64.exe is used instead. Make sure the hardware, especially CPU and memory is stable, for example doublecheck BIOS settings, cooling. Test with prime95/OCCT. https://dyndolod.info/Help/LODGen To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Use the expert mode to only run a single LODGen process for Tamriel to see if that makes a difference.
0 aazz Posted May 3 Posted May 3 2 hours ago, sheson said: The debug log shows the settings MaxTextureSize=16384 and MaxLODGen=0 instead of the suggested ones. https://dyndolod.info/Help/LODGen C0000005/80131506 - If happening randomly can be a sign of hardware issues like CPU or memory being unstable. Reduce memory requirements. See Out of Memory below. See FAQ High Memory Usage / Out of Memory. Test hiding LODGenx64Win.exe, so LODGenx64.exe is used instead. Make sure the hardware, especially CPU and memory is stable, for example doublecheck BIOS settings, cooling. Test with prime95/OCCT. https://dyndolod.info/Help/LODGen To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Use the expert mode to only run a single LODGen process for Tamriel to see if that makes a difference. DynDOLOD X D Access violation at address 0000000001E93771 in module 'DynDOLODx64.exe' (offset FA3771). 1 a. V Read of address 0000000000A41018 while processing Dragonborn.esm [REFR:0401DA51] (Places DLC2IcePileL01 [STAT:0401D9DC] in [CELL:0400EE2F] (in DLC2SolstheimWorld "it" 스트ž" [WRLD:04000800] at 9,13)) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard This time a different error was displayed. https://mega.nz/file/3IBx2CoQ#8h6J5YOyahqoLfY8rO_lgN8K6Q3UALp8H5cJDq9zRkY I'm not sure if there has been any progress. Let's take a look at the records displayed in xedit.
0 sheson Posted May 3 Posted May 3 51 minutes ago, aazz said: DynDOLOD X D Access violation at address 0000000001E93771 in module 'DynDOLODx64.exe' (offset FA3771). 1 a. V Read of address 0000000000A41018 while processing Dragonborn.esm [REFR:0401DA51] (Places DLC2IcePileL01 [STAT:0401D9DC] in [CELL:0400EE2F] (in DLC2SolstheimWorld "it" 스트ž" [WRLD:04000800] at 9,13)) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard This time a different error was displayed. https://mega.nz/file/3IBx2CoQ#8h6J5YOyahqoLfY8rO_lgN8K6Q3UALp8H5cJDq9zRkY I'm not sure if there has been any progress. Let's take a look at the records displayed in xedit. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which bugreport.txt to upload if it exists. Click on the link Click on this link for additional explanations and help for this message in the message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Exceptions. https://dyndolod.info/Messages/Exceptions#Access-violation Always use the latest version of DynDOLOD/TexGen as explained above. This could be caused by invalid or corrupt assets. This could be caused by invalid or corrupt plugins. Check the DynDOLOD log for unresolved form ID and Ignoring Cell error messages in particular. Clean and error check the load order with xEdit. Fix all unresolved form ID errors in particular. This could be low or out of memory problems. Check memory usage in Windows Task Manager. Let the OS handle page file / virtual memory automatically. Check FAQ answers for High memory usage. This could be unstable hardware, like CPU, memory, cooling or overclocking etc. This could be caused by the OS or antivir interfering with file access. This can be a bug with the tools encountering unexpected situations. Make a report with the log, debug log and bugreport.txt as explained on the official DynDOLOD support forum. Make sure the hardware, especially CPU and memory is stable, for example doublecheck BIOS settings, cooling. Test stability with prime95/OCCT. https://dyndolod.info/Help/LODGen To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Use the expert mode to only run a single LODGen process for Tamriel to see if that makes a difference.
0 aazz Posted May 3 Posted May 3 1 hour ago, sheson said: Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which bugreport.txt to upload if it exists. Click on the link Click on this link for additional explanations and help for this message in the message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Exceptions. https://dyndolod.info/Messages/Exceptions#Access-violation Always use the latest version of DynDOLOD/TexGen as explained above. This could be caused by invalid or corrupt assets. This could be caused by invalid or corrupt plugins. Check the DynDOLOD log for unresolved form ID and Ignoring Cell error messages in particular. Clean and error check the load order with xEdit. Fix all unresolved form ID errors in particular. This could be low or out of memory problems. Check memory usage in Windows Task Manager. Let the OS handle page file / virtual memory automatically. Check FAQ answers for High memory usage. This could be unstable hardware, like CPU, memory, cooling or overclocking etc. This could be caused by the OS or antivir interfering with file access. This can be a bug with the tools encountering unexpected situations. Make a report with the log, debug log and bugreport.txt as explained on the official DynDOLOD support forum. Make sure the hardware, especially CPU and memory is stable, for example doublecheck BIOS settings, cooling. Test stability with prime95/OCCT. https://dyndolod.info/Help/LODGen To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Use the expert mode to only run a single LODGen process for Tamriel to see if that makes a difference. DynDOLOD LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. OK Exit DynDOLOD Online Help | Support Forum | Copy message to clipboard Here is the error again. This is the log file https://mega.nz/file/LUR2ibhS#7MdOACeGD8vy8a8754h8C6HJpnHvHoTdEr_ZwFXp4NE And I don't quite understand what this means: "Test hiding LODGenx64Win.exe, so LODGenx64.exe is used instead." I'm sorry for my bad English. I think it might be a problem with my computer, what should I suspect?
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BONK1
I got this error and I dont know what I have to do.
log error: https://pastebin.com/MFSi4P8Q
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