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Posted (edited)

Hi, 
 
Curently testing my new walktrought, I start a new game and can notice very weird behavior =
 
1st = I use  wildcat (for general use, disable injuries and timed block)+ realistic damage +vigor (everything able in MCM ) but there is clearly something wrong. Difficulty adept. 1 weel ago, during testing, combats where not easy and fun. But today, new game,  the first three bandits I met I can easy 2 or 3 shoot them, as they need 8 or 9 hits to kill me. Worst, a simple fire spell, and boom, 1 second they die. Like weapons are dealing very low damage compare to magic.
  I can't figure what is wrong there. So my question is : is it possible to check ingame the output values of ennemies (and mine as well) to understand what is wrong ? Is there a tool for that ?
 
2nd= I just realize that skyrim skill uncapper is unconsitant. 9 times on 10 , it will works good, but some few times it just not work (leveling very quick). Launched with SKSE. Any clue about this ?

 

Here is my load order

 

 

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Edited by hardtroll

15 answers to this question

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Posted

Also, maybe it is a clue, after my game was almost finished modded (I need only batch patch now and Dyndolod), I have made some changes about the gameplay combat. I have tried to be careful on what I remove, placing mods on the correct position...etc; The only new mod that I finally kept was simply balanced (after trying True armor, and combat evolved), and I go back to wildcat and vigor. But now the gameplay seems really broken.

How is it possible to kill a bandit with FLAMES in 1 seconds, and need 4 hits weapons ?

This is why I ask about a TOOL wich will make be able to check value of npc and me hitting number, but I don't know if it is possible.

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Posted (edited)
  On 4/22/2019 at 4:53 PM, Shadriss said:

No in-game tool, but you can look at the weapon and spell damage values in xEdit. That would be the best place to check those numbers.

Well right now I fight a bandit . I use steel shortspear, 12 damage. I 1 or 2 shot him. The bandit use dual wielding iron mace he need 6 or 7 hit to kill me. Also if I use flames, I kill him almost instantinatly.....It looks loke their life bar is shorter than mine no ?

 

Ok, about xedit I am not really sure how to do that .....I will try to check 

 

edit = I have try to look in Xedit....but I really don't find where should I look. 

Edited by hardtroll
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Posted
  On 4/22/2019 at 4:53 PM, Shadriss said:

No in-game tool, but you can look at the weapon and spell damage values in xEdit. That would be the best place to check those numbers.

ok I tried to find a solution, but there is something wrong definitly.

I convert and installe SKYTWEAK for SE (https://www.youtube.com/watch?v=0EYxzW6I_MM).  Then in MCM there is an option to increase health base of NPC. Bit still doeasn't work, I still 1 or 2 shoot ennemies as they need 7 hit to kill me.

 

I am not really sure about my game now. Visually, I looks very strong, I spent 3 weeks to download anything and read carefully different pages. My game runs very smooth, and all texture are 2k (small things) , 4k (armors, NPC) to 8k (mountains and some mods) and is the skyrim I wanted for long time. But now it is unplayable. Very too easy. When I use to tested my game, it appears to be more challenging. Now I can't figure what is wrong ....:( 

 

I just need ennemies to have larger HP pool (as IA is agressive, and general combat system nice with injuries and stamina cost), but it seems the game is corrupted or something went wrong.

I have start new game 10 times , and still same (strange thing = 2 times my new game show my character at level 2.....don't know why).

 

Need help please ! :) 

  • 0
Posted (edited)

I can't speak to what is affecting your game... all you've told us is that you've installed a few mods (none of which, to my knowledge, change HP for anyone). That said, you may want to look into "Know Your Enemy" and its related mod "Know Your Armor". Those do make some significant changes to armor values, resistances, and the like, and works with Wildcat. Lexy's Guide makes use of it, and if used correctly can make some aspects of the game significantly more difficult.

 

As to there being any underlying problems... without sitting down with someone who has the time to go over your full load order and help you look at damage values and the like, this is something you'll have to work out on your own. My guess is you have something over-writing the mod that made it more difficult originally, and the only way to see that is looking at the vales in xEdit. There is a mini-manual for xEdit somewhere on these forums, and I'm pretty sure there's a link to it in xEdit itself (though it's hardly the most intuitively written manual ever, it should get you by... it has me.)

 

Edit: On taking a quick look at the Load Order you posted in the OP, I have to ask - did you run that through LOOT at all? It's highly unusual (in my experience) to see a mod with all of its patches in solid groups like that. Maybe for one mod, but for all of them? If you haven't run them through LOOT, that may be part of the inconsistent issues you are seeing.

Edited by Shadriss
  • 0
Posted
  On 4/23/2019 at 3:06 PM, Shadriss said:

I can't speak to what is affecting your game... all you've told us is that you've installed a few mods (none of which, to my knowledge, change HP for anyone). That said, you may want to look into "Know Your Enemy" and its related mod "Know Your Armor". Those do make some significant changes to armor values, resistances, and the like, and works with Wildcat. Lexy's Guide makes use of it, and if used correctly can make some aspects of the game significantly more difficult.

 

As to there being any underlying problems... without sitting down with someone who has the time to go over your full load order and help you look at damage values and the like, this is something you'll have to work out on your own. My guess is you have something over-writing the mod that made it more difficult originally, and the only way to see that is looking at the vales in xEdit. There is a mini-manual for xEdit somewhere on these forums, and I'm pretty sure there's a link to it in xEdit itself (though it's hardly the most intuitively written manual ever, it should get you by... it has me.)

 

Edit: On taking a quick look at the Load Order you posted in the OP, I have to ask - did you run that through LOOT at all? It's highly unusual (in my experience) to see a mod with all of its patches in solid groups like that. Maybe for one mod, but for all of them? If you haven't run them through LOOT, that may be part of the inconsistent issues you are seeing.

Well, as I have started following Nordic guide and it says about not using loot, I never use LOOT. Maybe a big error......So you think I should give a try to LOOT and see what happen ? I am afraid because exept this few gameplay difficulty problems (wich is very important in term of fun) my game is very nice and run very smoothly....LOOT will not make all this wok a big mess ?

 

About the ennemy health, first bandits I met have 35 or 50 health (I check getav health consol command) , wich is low compare to me (105), so this is why they die quicker. Now after tried several time to modify this HP value in skytweak (NPC bonus health), it is just not working (I can set it to 2000, no changes). What is annoying is that inside SKYTWEAK, all the values shown are correct = skytweak can see the modification made by wildcat (about the damage dealt and taken in each difficulty for exemple) and show the correct value.  So I really don't know why I can't make modifications with skytweak. The process to convert and port skytweak to SE was easy,  and seems to work because value in MCM skytweak are correct. It makes me crazy.....

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Posted




Ok, I just tried to change the damage dealt, in skytweak, and it seems to work. But NPC, impossible to give them more HP.


Also I change weapon range to extreme value and it was fun to fight 10 meters away from ennemy and be able to hit him ! So skytweaks works.But it is strictly the NPC HEALTH BONUS who don't work. I tried this on the three bandit at the beginning of the game on the left, and the embershard mine close to this. No success....why ??

 







 



  • 0
Posted

I've never used SkyTweak, so I can't speak to how well it does or doesn't work. If this was added in between the two points you mentioned in the OP (When it was Fun and when it Wasn't Fun) this may actually be the source of many of your problems - I'd remove it, test, and see if it reverts to what you expected originally.

 

Where LOOT is concerned, I have never NOT used LOOT, not have I seen any guides (prior to this) that recommended against its use. NOT using LOOT is only advised if you are a very advanced modder and can alter the Load Order on your own with no assistance. Otherwise use it. It tends to resolve a lot of conflicts by doing so, though some might require human intervention to sort out. It certainly won't mess with the Graphical side of things, as those are determined by the install order, not the load order, so that is safe enough. Only gameplay overwrites (which, come to think of it, may be what's going on with Skytweak) will be affected.

  • 0
Posted
  On 4/23/2019 at 5:35 PM, Shadriss said:

I've never used SkyTweak, so I can't speak to how well it does or doesn't work. If this was added in between the two points you mentioned in the OP (When it was Fun and when it Wasn't Fun) this may actually be the source of many of your problems - I'd remove it, test, and see if it reverts to what you expected originally.

 

Where LOOT is concerned, I have never NOT used LOOT, not have I seen any guides (prior to this) that recommended against its use. NOT using LOOT is only advised if you are a very advanced modder and can alter the Load Order on your own with no assistance. Otherwise use it. It tends to resolve a lot of conflicts by doing so, though some might require human intervention to sort out. It certainly won't mess with the Graphical side of things, as those are determined by the install order, not the load order, so that is safe enough. Only gameplay overwrites (which, come to think of it, may be what's going on with Skytweak) will be affected.

1st about skytweak, I already made several test and remove it, test. Then remove wildcat, test ...etc . I can know that this is not skytweak changing that.

 

I want to give a try for LOOT, but is it possible to create a new profile in MO2 and make loot change the load order only for this profile ? And keep my original in case of ?

  • 0
Posted
  On 4/24/2019 at 3:00 AM, Shadriss said:

That's what Profiles are for. It's built into MO2.

Well I find the problem. NPC in riverwood are affected by the values changed in skytweak (+ 7000 HP). So it means that NON_VANILLA NPC are not affected (obis, skyrim revamped, high level ennemy...etc). Is there a way to edit manually all NPC health ?? 

  • 0
Posted

For LOOT, it's as simple as loading in your Load Order, then pressing the Sort button. Unless there are some other issues that need addressing, that should be the entire process.

 

As for editing NPC health values... xEdit and patching would be your best bet here. In fact, I think it's pretty much your ONLY move here.

  • 0
Posted
  On 4/25/2019 at 1:58 PM, Shadriss said:

For LOOT, it's as simple as loading in your Load Order, then pressing the Sort button. Unless there are some other issues that need addressing, that should be the entire process.

 

As for editing NPC health values... xEdit and patching would be your best bet here. In fact, I think it's pretty much your ONLY move here.

Thanks a lot, I have use loot and it gives me beautiful advices about missong patch and incompatibilities :)

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