This isn't a DynDOLOD issue, but I'm working on a tree mod and came across an unusual bug with a tree model. I thought I'd ask you as you know waaay more about trees than me.
What I'm trying to do is re-texture treepineforestsnowL02.nif and treepineforestsnowL05.nif from an old version of SFO. I'm re-purposing treepineforestsnow02 and re-routing the texture paths in the nif to point to treepineforestbranchcompsnowL.dds
In game, the fully loaded model is working correctly, but if you get too close, another, green texture pops into view instead.
If you have any ideas what's going on and could point me in the right direction that would be great, or if you have time to look at that files, that would be immense!
Question
kojak747
Hey Sheson,
This isn't a DynDOLOD issue, but I'm working on a tree mod and came across an unusual bug with a tree model. I thought I'd ask you as you know waaay more about trees than me.
What I'm trying to do is re-texture treepineforestsnowL02.nif and treepineforestsnowL05.nif from an old version of SFO. I'm re-purposing treepineforestsnow02 and re-routing the texture paths in the nif to point to treepineforestbranchcompsnowL.dds
In game, the fully loaded model is working correctly, but if you get too close, another, green texture pops into view instead.
If you have any ideas what's going on and could point me in the right direction that would be great, or if you have time to look at that files, that would be immense!
Thanks
Kojak
Vid>https://vimeo.com/331574710
Files> https://mega.nz/#!s50igCpQ!3ICJ8SCZCuZ6ONFrl7kQ7FbK7rBOCmV7JAokGtGxP0o
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