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Feedback: All issues with Open Cities resolved with v 2.59


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Posted

I just wanted to give you some positive feedback. I finally got around to downloading v 2.59 today and went through the two-step process required to generate LOD for Open Cities Skyrim SE. As far as I could see after a few initial tests, all issues regarding stuck LOD textures in the cities have been resolved. My Skyrim looks more wonderful than ever! Thanks for your hard work. I don't know where we'd be without you!

 

Regarding my game installation, I currently have 230 normal plugins (i.e. .esm and .esp files) and 164 .esl files loaded. Yup, that's 394 plugins, so waaaay over the 255 limit. Aren't ESLs great? Okay, I do have an 8GB GTX 1080 and a system with 64 GB RAM, but it's still a lot of textures to load and process. Even so, I usually get between 50 and 60 fps, depending on the area I'm in, and my game is surprisingly stable. Yesterday, I had a CTD after a few hours, but otherwise things are running very smoothly. 

 

In regard to trees, I'm following the Ultimate Trees installation published by WazaLang, but instead of full model static object LOD as fallback, I'm just going with billboards. My next step will be to see if I can optimize that. It does look a bit better with the full models.

 

Anyway, thanks again, and I'm looking forward to your next releases. ;)

6 answers to this question

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Posted

Just a little addendum here. When I wrote the post above, I was still using the 2017 Ultimate Trees tutorial. In the meantime, I've regenerated everything using the 2019 tutorial, and now the fallback to full model static object LOD works just fine, even with the Oldrim Enhanced Landscapes Oaks Standalone. Thanks again! 

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Posted

When I do the the 2 step process for Open Cities, the first step works fine.  But, after changing the ini and rechecking Open Cities, dyndolodx64 won't execute because it detects open cities.esp.  I have double checked that open cities has been removed from warnmodfilename, and have tried every variation of including/deleting lines in skyrim tamriel, but no luck.  I am using version 2.64 and am following the manual as best i can.

 

Thanks.

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Posted

When I do the the 2 step process for Open Cities, the first step works fine.  But, after changing the ini and rechecking Open Cities, dyndolodx64 won't execute because it detects open cities.esp.  I have double checked that open cities has been removed from warnmodfilename, and have tried every variation of including/deleting lines in skyrim tamriel, but no luck.  I am using version 2.64 and am following the manual as best i can.

 

Thanks.

You are probably not editing the correct INI file.

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Posted

Thanks, sheson, that worked perfectly.  I was trying to follow GamerPoet's video so closely that I forgot TESV.ini was not SSE.ini.  Thanks for your support and for your miraculous mod.

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