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zEdit + Patchers Error


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Posted (edited)

Hi

 

Been trying to setup SSE with Lexy's LOTD SE guide.

All well until the patcher bit in zEdit. I'm getting an error using the patcher modules, KnowYourArmor and KnowYourWeapon Patcher.

I'm getting an error regarding one of the merged esps (MLU Patches Merged). I'm at my wits end and was hoping someone could help me out. Have backtracked and redone the merging of the MLU patches, creating bashed and smash patches. Same error occurs.

 

Not sure if it's my own doing or something wrong with the esp, the patcher moduel or zEdit.

 

Thanks in advance for any answers.

 

Error log:

 

 

ERROR Error: Failed to get enabled flags at: MLU Patches Merged.esp\3905294A, "ACBS - Configuration\Template Flags"

Failed to resolve element at path: ACBS - Configuration\Template Flags

(00000000002447DC){XEditLib.dll} [00000000006457DC] JclDebug.TJclStackInfoList.Create + $10C

(00000000002443C8){XEditLib.dll} [00000000006453C8] JclDebug.JclCreateStackList + $48

(00000000002442D7){XEditLib.dll} [00000000006452D7] JclDebug.DoExceptionStackTrace + $77

(0000000000245C42){XEditLib.dll} [0000000000646C42] JclDebug.DoExceptNotify + $92

(0000000000237285){XEditLib.dll} [0000000000638285] JclHookExcept.TNotifierItem.DoNotify + $35

(00000000002374CB){XEditLib.dll} [00000000006384CB] JclHookExcept.DoExceptNotify + $BB

(000000000023761D){XEditLib.dll} [000000000063861D] JclHookExcept.HookedRaiseException + $6D

(000000000000F366){XEditLib.dll} [0000000000410366] System.@RaiseAtExcept + $106

(000000000000F391){XEditLib.dll} [0000000000410391] System.@RaiseExcept + $11

(00000000006607CE){XEditLib.dll} [0000000000A617CE] xeFiles.NativeFileByNameEx (Line 113, "xeFiles.pas" + 3) + $2E

(0000000000660CC6){XEditLib.dll} [0000000000A61CC6] xeFiles.FileByName (Line 185, "xeFiles.pas" + 3) + $1A

(00000000000056FC){xelib.node  } [00007FF8A41F66FC]

(00000000000003A6){xelib.node  } [00007FF8A41F13A6]

(0000000000433040){node.dll    } [00007FF8520F4040] Unknown function at ?CreateFrameStateFunctionInfo@CommonOperatorBuilder@compiler@internal@v8@@QEAAPEBVFrameStateFunctionInfo@234@W4FrameStateType@234@HHV?$Handle@VSharedFunctionInfo@internal@v8@@@34@@Z + $3650

(0000000000381223){node.dll    } [00007FF852042223] Unknown function at ucal_equivalentTo_59 + $1763

(0000000000380053){node.dll    } [00007FF852041053] Unknown function at ucal_equivalentTo_59 + $593

(000000000037FF3B){node.dll    } [00007FF852040F3B] Unknown function at ucal_equivalentTo_59 + $47B

(00000000002037A1){            } [0000019D206047A1]

 

    at helpers.Fail (D:\Skyrim_Modding\zEdit\resources\app.asar\node_modules\xelib\lib\helpers.js:58:15)

    at D:\Skyrim_Modding\zEdit\resources\app.asar\node_modules\xelib\lib\elementValues.js:102:21

    at helpers.GetString (D:\Skyrim_Modding\zEdit\resources\app.asar\node_modules\xelib\lib\helpers.js:63:9)

    at Object.GetEnabledFlags (D:\Skyrim_Modding\zEdit\resources\app.asar\node_modules\xelib\lib\elementValues.js:100:20)

    at filter (eval at value (file:///D:/Skyrim_Modding/zEdit/resources/app.asar/app/app.js:695:18), <anonymous>:122:33)

    at Array.filter (<anonymous>)

    at filterRecords (eval at value (file:///D:/Skyrim_Modding/zEdit/resources/app.asar/app/app.js:695:18), <anonymous>:545:39)

    at getRecordsToPatch (eval at value (file:///D:/Skyrim_Modding/zEdit/resources/app.asar/app/app.js:695:18), <anonymous>:561:20)

    at filesToPatch.forEach.filename (eval at value (file:///D:/Skyrim_Modding/zEdit/resources/app.asar/app/app.js:695:18), <anonymous>:593:38)

    at Array.forEach (<anonymous>)

 

 

 

Regards E

Bugger. It seems the spoiler thing didn't work. Sorry about that.

Edited by Greg
Fixed spoiler tags

2 answers to this question

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Posted

The spoiler tag was embedded inside some color tags like this:

[color...][[color...]spoiler[/color]][/color]
...
[color..][/[color...]spoiler[/color]][/color]

Unfortunately the editor doesn't show the spoiler while you're editing so it can tricky to figure it out. I just edited the post, click the first icon (just before the eraser) to see the raw unformatted tags, and moved a few around to fix the spoiler tags.

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