There's a couple of new sexy mods that add an MCM menu to the likes of Vigor, Moonlight Tales & Hunterborn that didn't have an MCM for SE implemented
I can merge the MCM menus into the master and rename the merge back as the original masters name. Once I use relinker the 'new' plugin works perfectlty ingame. Is this the best way about doing it?
I'm asking because I was having a look through the papyrus log on a new game start and one of the errors was 'Cannot find Hunterborn Merge.esp'
That's the name of my Merge before the rename. Can ya see this as being a problem with how I merged them together? I'm guessing it has something to do with the script fragments tick box in Merge Plugins Standalone.
Any idears?
Edit: Bonus question, the merge creates a .seq file the same name as the merge. Does it matter that the .esp is named something different from the seq file? Plus what does the .seq file do?
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uncleseano
There's a couple of new sexy mods that add an MCM menu to the likes of Vigor, Moonlight Tales & Hunterborn that didn't have an MCM for SE implemented
I can merge the MCM menus into the master and rename the merge back as the original masters name. Once I use relinker the 'new' plugin works perfectlty ingame. Is this the best way about doing it?
I'm asking because I was having a look through the papyrus log on a new game start and one of the errors was 'Cannot find Hunterborn Merge.esp'
That's the name of my Merge before the rename. Can ya see this as being a problem with how I merged them together? I'm guessing it has something to do with the script fragments tick box in Merge Plugins Standalone.
Any idears?
Edit: Bonus question, the merge creates a .seq file the same name as the merge. Does it matter that the .esp is named something different from the seq file? Plus what does the .seq file do?
Thanks!
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