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Hey,

 

Done something odd with some of my LOD textures and here is an example of what I'm talking about. When you zoom in and load the full model you can see it pertains to 4983b. The actual lod mesh is mountaintrim01dirt_lod_2.nif and the texture that appears to be turning black is textures\lod\dirt02lod.dds.

 

Any idea what I'm doing wrong? FWIW I'm using the latest DynDOLOD and the latest TexGen on Classic at Dyndolod on 1024k/Fake Lights/Hybrid tree LODS/High.

 

Cheers

 

 

2 answers to this question

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Posted (edited)

Looks like the single source LOD texture (should be textures\lod\MountainTrimAlphaLOD.dds) or the LOD texture atlas is missing transparency / alpha channel.

Edited by sheson

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