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merging companion mods with custom voice files.


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Posted

figured i'd ask before i redid the merge, but do you need to unpack .bsa files for companions with custom voice files?  merge i did with a bunch of companions have some voiced and some not, noticed that the ones without voices were ones with .bsa that i hadn't unpacked.

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Posted

can't edit my own first post...

 

could i just pull the sound folder from the .bsa archives and drop it in the mod folder before i build the merge?  are there any other files i need to pull from a .bsa for the program to merge mods correctly?

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