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Am I Doing Something Wrong? Skyrim SE - DynDOLOD


Question

Posted

Okay, so I have recently installed a new set of LOD mods and billboard mods, and the result was the picture I have attached. My question is: Is the result I'm getting normal, or am I just plain doing something wrong? Regarding the mods I used, I followed the video "ULTIMATE TREES INSTALLATION - GUIDE | DynDOLOD Ultra Trees | Skyrim Special Edition | 2017" by WazaLang, entirely. His guide says to use the following mods:

 

Video Mod List (installed in this exact order) -

  • Whiterun Forest Borealis - No LODs
  • Bent Pines
  • Indistinguishable Billboards for Skyrim SE
  • DynDOLOD Resources SE (I used the 2.31 SE Version).
  • Enhanced Landscapes Standalone Oaks & Marsh Pines
  • Enhanced Vanilla Trees SSE
  • Billboard Generator
  • Beyond Skyrim - Bruma Tree LOD Billboards
  • Skyrim Flora Overhaul - Trees ONLY
  • Beyond Skyrim - Bruma Tree LOD Billboards
  • Skyrim Flora Overhaul SE
  • DynDOLOD Standalone (Once again, I used the new version, 2.30)

Q: What else did I add to the LOD list?

A: Nothing at all, and I did not overwrite any of the mods with its following file.

 

I'd also like to add that I do not alter anything within SkyrimPrefs, other than grass density, etc, and that I use the Skyrim Re-Engaged ENB with the Dolomite Weathers preset. As I've said before, the only thing I want to know is if the result of the picture is what I'm supposed to be getting. Also, some of the billboards disappear when I get close, and the pop-ins are INSANE. Also, thanks for reading this.

 

Here's the picture, by the way: https://gyazo.com/0475fdad8312c8e46cddeacfdb30280d

 

15 answers to this question

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Posted (edited)

The screenshot seems to show cut off 2D tree LOD. It could be 3D tree LOD with a few 2D billboards fallback.

 

If tree textures are cut off like this, then the flat tree LOD texture atlas does not belong to the LOD meshes from the same generation.

 

Also if there is LOD for objects that do not exist anymore or the other way around, then the load order changed and LOD should be generated/updated to match the new load order.

 

It is possible that LOD generation did not complete successfully and old LOD was not completely removed and only partially replaced by new LOD. Check the log for error messages, regarding LODGen.

 

Make sure to install tree LOD resources in the same order as the mods that add the full model trees. Your list shows "Beyond Skyrim - Bruma Tree LOD Billboards" twice.

 

Use beta version from this post

Edited by sheson
  • 0
Posted (edited)

Okay, so after fiddling with some things, I've got a bit of an update for you. So, within a few hours of annoyance and frustration, I decided to re-install ALL of the LOD mods and tweaks. I also used the beta version you suggested, as well. Also, I added a few different mods to perhaps fix the problem. The mods I added are: HD-LOD-Textures (the 1k version that is said to be compatible with DynDOLOD), Majestic Mountains & Majestic Mountains LOD (also said to be compatible with DynDOLOD), Terrain Redone, Tree LODs with Shadows, and Distant Decal LOD animation INI fix. Even with these additions, sadly, no avail. Also, sorry for the repeated mods in the original post. Here are the screenshots:

 

Before Additions - https://gyazo.com/0475fdad8312c8e46cddeacfdb30280d

 

After Additions - https://gyazo.com/ba79b6531638732d2b579b004ab8da90

 

Weird Glitch ..? - https://gyazo.com/91929717fc875517585073efc1cf9276

 

And Another... - https://gyazo.com/5c3cb8ca616ad9b813b2b7ca6fdd5c27

Edited by TendToDefend
  • 0
Posted

"Tree LODs with Shadows" includes an atlas texture, don't use mods that change atlas. They are not compatible with LOD generators which create a new atlas.

  • 0
Posted

You need to generate LOD with DynDOLOD.exe and then install its output last so it overwrites everything.

 

FAQ: Tree LOD: LOD trees textures cut off mid-way

 

A: The tree texture atlas like Textures\Terrain\Tamriel\Trees\TamrielTreeLod.dds does not belong to the generated tree LOD in Meshes\Terrain\Tamriel\Trees\*.*

 

A: Verify that the tree texture atlas Textures\Terrain\Tamriel\Trees\TamrielTreeLod.dds and the tree LOD in Meshes\Terrain\Tamriel\Trees\*.* are the ones from the DynDOLOD output folder and from the same LOD generation process and none of the files are overwritten by other mods.

 

For 3D tree LOD the files are Textures\DynDOLOD\LOD\*.dds and Terrain\Tamriel\Objects\*.bto, while Meshes\Terrain\Tamriel\Trees\Tamriel.lst should be 0 file size so traditional 2D tree LOD is turned off.

  • 0
Posted (edited)

First of all, thank you guys for the responses. Second of all, I FINALLY made a great amount of progress, at last =). I re-installed a few different LODs and mods and un-installed some old ones. The result was pretty awesome. I want to make some modifications to it before I finalize anything (crazy, I know). Also, I seem to be having problems generating LOD for Japhet's Folly. It gets stuck on "Reading Large Reference Data" and it says "One or more errors occured". I have to turn off Japhet's Folly for it to even work. Anyways, here's the current result.

 

Current Progress: https://gyazo.com/36fe880942b628f02b58594fbef16fcb

Edited by TendToDefend
  • 0
Posted (edited)

Post the logs with and without the error. Should be both in the same log file anyways.

 

 

FAQ: Errors while running DynDOLOD.exe/TexGen.exe

A: Look for helpful messages in the log above the error.

A: Check this FAQ for the error.

A: Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this

for help.

A: Search https://forum.step-project.com/forum/101-shesons-dyndolod-support/ for the error message and possible disucssions and solutions.

A: If problem persists post error report with contents of ..DynDOLOD\Logs\ DynDOLOD_[GAMEMODE]_log.txt or a screenshot of the error to https://forum.step-project.com/forum/101-shesons-dyndolod-support/ Edited by sheson
  • 0
Posted

Also, I'd like to add I'm unable to generate LOD for Falksaar, DLC01 FalmerValley and LabyrinthianMazeWorld (and JaphetsFollyWorld as mentioned in the previous post). I went through one by one checking to see if I could generate them, and I was unable to. I was stuck at "Reading Large References", and it would say "One or more errors occured", like in the log above. Once I disabled all of them, I was able to generate LOD for the rest of the worlds. Here's a little list for easy access:

 

Unable To Generate LOD For -

  • Falksaar
  • FalmerValley
  • LabyrinthianMazeWorld
  • JaphetsFollyWorld
  • 0
Posted

"Deleted references were found"

Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this

for help. Clean the dirty plugins, including the vanilla game files.

 

"Can not find textures\lod\*.dds for texture atlas"

Verify installation of DynDOLOD Resources SE. It seems incomplete.

 

Then clean the log (..DynDOLOD\Logs\) and cache (DynDOLOD\Edit Scripts\DynDOLOD\cache\) folders and generate from scratch for one of the problematic worldspaces and upload the log just for that please.

  • 0
Posted

Please download this test version and simply replace the exe ..DynDOLOD\DynDOLODx64.exe

 

Set Debug=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

 

Then run Falskaar only again. It should produce a somewhat better error message at the critical point.

 

If it manages to print a form id check that record for anomalies and/or check the plugin for errors in xEdit, etc. If it is a plugin from a mod available for download let me know.

  • 0
Posted

Okay, so this test version successfully generated Falskaar. It didn't exhibit any signs of errors, at all. Just success. I'm going to go ahead and try to run all of the Worlds at the same time, with this new version. I'll let you know how it goes. Here's the log for the Falskaar, by the way (just in case your interested):

 

DynDOLOD_SSE_Log (II) -

https://www.dropbox.com/s/wptd1tuavueyef7/DynDOLOD_SSE_log%20%28II%29.txt?dl=0

  • 0
Posted

Success! It looks like we managed to pull it off. All of the worlds successfully loaded, without a single missing texture. It looks great, now! Of course my PC is begging for mercy, but I can easily find a work-around :P.  Here are the glorious results:

 

Before Sheson's Help -

https://gyazo.com/0475fdad8312c8e46cddeacfdb30280d

 

After Sheson's Help -

https://gyazo.com/d6fe4856d40d61d7bfe3c108efbae788

&

https://gyazo.com/7d8ad7489892032b9ae6bf0efddec959

 

Thanks, a bunch! Seriously, you were really patient with me (really, I suck at this stuff).

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