I need your DynDOLOD wizards' knowledge! I am trying to generate LOD's using Dyndolod. I am using Open Cities so disabled any plugin related to that before generating the LOD's. However, inside Whiterun there's LOD's overlapping textures making a very ugly experience. My thinking is that it has to do with some sort of conflict between JK's Whiterun Open Cities edition and Dyndolod as I have to disable the former to generate the latter. But then re-activating JK's causes the conflict ingame. I also tried using the non open city version as a base for DynDOLOD but that created a dependancy on the ESP incompatible with Open Cities (of course).
Is there any way for me to have DynDOLOD ignore Whiterun's childworld perhaps or is there a better solution? Cheers!
Question
Chimaeira
Modwatch: https://modwat.ch/u/Chimaeira I7 7700K GTX 1060 6GB Win 10, Playing the Special edition.
Edited by ChimaeiraI need your DynDOLOD wizards' knowledge!
I am trying to generate LOD's using Dyndolod. I am using Open Cities so disabled any plugin related to that before generating the LOD's.
However, inside Whiterun there's LOD's overlapping textures making a very ugly experience. My thinking is that it has to do with some sort of conflict between JK's Whiterun Open Cities edition and Dyndolod as I have to disable the former to generate the latter. But then re-activating JK's causes the conflict ingame. I also tried using the non open city version as a base for DynDOLOD but that created a dependancy on the ESP incompatible with Open Cities (of course).
Is there any way for me to have DynDOLOD ignore Whiterun's childworld perhaps or is there a better solution?
Cheers!
7 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now