@Sheson Many many thanks again for this fantastic toy DynDoLOD. I now have it playing nicely with my Tropical Skyrim and all the rest my mod collection, but it was a bit of a push to get there.
I made so many test runs I recon you are probably the only person who has done more DynDoLOD runs than me. :D Even with a massive load order, a complete "Tamriel only" everything in run takes under 7 minutes, I am very impressed with your tweaking !
I'm guessing you also did a run on TS as I got "tripped out" on having the TS-Birds ESP active, so I know others have gone before me. But there is a certain coastal palm tree [has 2 versions] that is a NIF swap on a STATic object that continually threw a double image while in LOD range, ie the TREE LOD image and your new generated LOD for STATic objects. If I removed its billboard then I got no LOD at all. I guess there was a way to turn off one of these via special rules, but was getting a bit tired and just as an experiment I did a quick tree only run using Zilav's TreeLod.exe and it was all good --- only the orthodox tree LOD was painted up, which became 3D as you approach. So now I run your BTOs and Zilav's BTTs.
As a minor thing that you probably already know, the program LODGen.exe does not like special characters in the file path name. I have used the "=" prefix on several of my Steam Libraries since Windows XP and never had issue before, and I have used just about all the tools on NEXUS-Skyrim with no problems including TreeLod.exe. Depending on how you call LODGen, you can get a return code of 1 [or maybe it was -1 ?]. DynDoLOD will give "sucessfully completed" in its messages but without LODGen working it did not produce any BTOs, but naturally the BTTs & atlas files were all good. I only mention this here in case others have fallen victim to this, and maybe if you add it in your FAQs .... as in, do not do this. :)
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Ewarre
@Sheson Many many thanks again for this fantastic toy DynDoLOD.
I now have it playing nicely with my Tropical Skyrim and all the rest my mod collection, but it was a bit of a push to get there.
I made so many test runs I recon you are probably the only person who has done more DynDoLOD runs than me. :D Even with a massive load order, a complete "Tamriel only" everything in run takes under 7 minutes, I am very impressed with your tweaking !
I'm guessing you also did a run on TS as I got "tripped out" on having the TS-Birds ESP active, so I know others have gone before me. But there is a certain coastal palm tree [has 2 versions] that is a NIF swap on a STATic object that continually threw a double image while in LOD range, ie the TREE LOD image and your new generated LOD for STATic objects. If I removed its billboard then I got no LOD at all. I guess there was a way to turn off one of these via special rules, but was getting a bit tired and just as an experiment I did a quick tree only run using Zilav's TreeLod.exe and it was all good --- only the orthodox tree LOD was painted up, which became 3D as you approach. So now I run your BTOs and Zilav's BTTs.
As a minor thing that you probably already know, the program LODGen.exe does not like special characters in the file path name. I have used the "=" prefix on several of my Steam Libraries since Windows XP and never had issue before, and I have used just about all the tools on NEXUS-Skyrim with no problems including TreeLod.exe.
Depending on how you call LODGen, you can get a return code of 1 [or maybe it was -1 ?].
DynDoLOD will give "sucessfully completed" in its messages but without LODGen working it did not produce any BTOs, but naturally the BTTs & atlas files were all good. I only mention this here in case others have fallen victim to this, and maybe if you add it in your FAQs .... as in, do not do this. :)
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