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Posted (edited)

New to MO...just migrated from NMM. And I apologize if this question is dumb or out of place.  (posted this in another forum, decided it was OT, but when I went to edit it...to delete it...I couldn't find an edit function)


 


I am playing Enderal after a two year hiatus from Skyrim. I installed Skyrim clean and then installed Enderal. It runs fine. I have SMIM and MoreHUd installed. They show in the data files section of the Enderal lauvher. 


 


I set up MO because NMM  (which I used for several years in Skyrim) won't recognize or load in the latest versions and won't load some mods. Specifically Skyrim Enhanced Camera and pastel Map Markers. 


 


MO installed them fine. And I like the interface and profiles seem to work 


 


The game plays fine and SMIM and MoreHUd seem to be working.


 


My question...my concern, really...is that I am getting a warning in the upper right hand corner--"There are files in your overwrite mod," "No guided fix." 


 


When I go to my overwrite mod the only file in there is SKSE. I do not have a separate mod version of it installed--it is built into Enderal. So I am at a loss as to why SKSE is in the overwrite mod and confused as to what to do about it. the options and explanations are not clear...or maybe I'm just thick.


 


In any case, I would greatly appreciate some help and/or any thoughts that you may wish to share. 


Edited by MacSuibhne

15 answers to this question

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  • 0
Posted

Welcome to STEP @MacSuibhne

 

The MO wiki, accessible from within the MO UI or from the links here in STEP, explains what the 'Overwrite' is and what should be done with files found in it.

 

Assuming you have read it and it still isn't clear all you need do is create a mod from the contents and keep it enabled. The 'rule of thumb' with MO is: if the file exists in the VFS it will be edited if it is anew file it will be created and found in 'Overwrite'.

  • 0
Posted

Thank you for taking the time. I know this may seem like a "basic" question--one that seems obvious to you and other long-time users.

 

And I think I understand the principles.

 

But the issue is that the contents of the overwrite directory is limited to SKSE. And I have not loaded SKSE--it is written into the game. This is what is confusing me...at least at this point.

 

So...If I understand correctly, all I have to do is create a new mod and move SKSE into it?

 

I can do that...but from an abundance of caution and curiousity...is there any chance that doing this with components written into the game will break the game? Or disable SKSE

 

 

  • 0
Posted

These are just log files so I would create a new mod (right click overwrite, create mod) so they won't reappear in Overwrite. You can name the new mod whatever you want, but something like Crash Logs might make sense.

  • 0
Posted

Just create a mod out of the overwrite folder and call it "Enderal SKSE output" or something similar. Depending on the way SKSE creates files it may go to the overwrite folder instead of the new mod if the file was not there to begin with. You may need to check the overwrite folder after each run of the game.

  • 0
Posted

These are just log files so I would create a new mod (right click overwrite, create mod) so they won't reappear in Overwrite. You can name the new mod whatever you want, but something like Crash Logs might make sense.

Thank you. I did create a new mod and named it much as you suggested. But it doesn't prevent them from reappearing. Every time I play the game there is a new Overwrite with the same contents. I don't know whether to create a new mod for these new Ovewrwrites or simply replace the original. I assume replace.

 

 

Just create a mod out of the overwrite folder and call it "Enderal SKSE output" or something similar. Depending on the way SKSE creates files it may go to the overwrite folder instead of the new mod if the file was not there to begin with. You may need to check the overwrite folder after each run of the game.

Yes you're right...I have to check after each play. 

 

If I double-click on the new mod I get a tabbed window for each of the four mods I have installed. The only one with conflicts (2) is the Pastel Map Markers. I suppose I could do without that mod although I kind of like it.

 

The conflicts are: ".../Interface/skyui/mapmarkerart.swf" and ".../Interface/exported/hudmenu.gfx" . I'm not sure what to do about this but wonder if there is a way to resolve this issue so that everyoned plays nice and I don't have to constantly make or replace my Enderal SKSE Output (overwrites) mod. 

  • 0
Posted

How exactly are you using MO to mod your game? Looking at the screenshot there are no vanilla files visible in the left-hand pane. While it is possible to use MO a few different ways, as a new MO user it would be best to stick to the more routine methods.

  • 0
Posted

How exactly are you using MO to mod your game? Looking at the screenshot there are no vanilla files visible in the left-hand pane. While it is possible to use MO a few different ways, as a new MO user it would be best to stick to the more routine methods.

 

 

Not sure what you mean. When I first installed MO, all I had was Skyrim.esm and Update esm...both in the right hand pane...and the first two items in the left-hand pane--"Unmanaged: SMIM-Merged-NoDragonborn" and "Unmanaged: AHZmoreHUD."  They were there when I opened MO for the first time. And, IIRC those two items are listed in the Enderal Launcher when I click on the  "data files" button. 

 

All the rest in the left pane I installed.

 

The game seems to be running fine. I launch Skyrim with SKSE and all my mods are recognized and seem to be working. It's the recurring Overwrite that concerns me. Go back, if you will please, and read my post #7. I think if I can just get some answers about what do about recurring Overwrites of the same content, and how to do it...if there's anything that can be done... I'll be happy.  

  • 0
Posted

ALL the vanilla files should be visible in the left-hand pane and marked as: "Unmanaged: ", unless of course you do not own any of the DLC?

 

As for your questions in post #7, they have already been answered by @GSDFan and @Greg. Note the 'rule of thumb' I mention in my first response about which files will appear in 'Overwrite'.

  • 0
Posted

ALL the vanilla files should be visible in the left-hand pane and marked as: "Unmanaged: ", unless of course you do not own any of the DLC?

 

As for your questions in post #7, they have already been answered by @GSDFan and @Greg. Note the 'rule of thumb' I mention in my first response about which files will appear in 'Overwrite'.

I don't have Dragonborn or Dawnguard. As I said in my first post in this thread, I did a clean install of Skyrim after a 2 year hiatus.

 

And yes I think I understand about overwrites. What I don't understand is 

Every time I play the game there is a new Overwrite with the same contents. I don't know whether to create a new mod for these new Ovewrwrites or simply replace the original.

 

 

​I don't think anyone has specifically answered that. 

 

  • 0
Posted

Anything that appears in 'Overwrite' should either be a new file or viewed as such for some reason by MO. (Logs sometimes do this and these can be ignored.) Either delete them or drag them over the mod you created beforehand.

 

So to reiterate, invoke the context menu in MO and "Create a mod..." from the contents in 'Overwrite'. It should now be empty. Make sure that the mod you create is active, ie. checked, in the left-hand pane. Any new files should replace those in this mod and you can simply drag'n'drop them over that mod.

  • 0
Posted

@Grant: Correct me if I'm mistaken, but he's playing Enderal and Mod Organizer doesn't show Skyrim.esm and Update.esm in the left pane.

Good pick up. I totally missed that in the OP.

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