jackyaz Posted November 18, 2016 Posted November 18, 2016 Crash fixes reports: Game has crashed with exception address 0xCC426E! Any ideas?
0 FrozenSilver Posted November 20, 2016 Posted November 20, 2016 Here's what's in my Crash Log btw: Crash info:2016_11_20_16-29-28 - CC426E: V(1); EAX(30); EBX(2AB0FED0); ECX(3F7FBE22); EDX(0); ESI(5B127B40); EDI(29756860); EBP(FFFFFFFE); ESP(2AB0FE5C); STACK(AADB4D C6C1B4 4CE27E 401739 474843 434B68 6F3B9D 6F3A33 A4E31E A4B4A0 A4BB02 A4B4A0 A4B4A0 A4B4A9 A4B4A0); Hope it helps somehow
0 sheson Posted November 20, 2016 Posted November 20, 2016 (edited) I had the Particle Patch from 5 January 2014 Newest on EnbDev is 15 Nov. I suspect this may be a factor. In particular 09/02/2015 - Fixed yet another Whiterun window...[/size] Sheson, are you able to shed any light on how we check the Particle Patch for incompatibilities, if it is the cause?I suggest to remove all new files in effects folder added by last update 15/11/2016 - Improved embers found in various firepits and sconces, now controllable by [WINDOWLIGHT] parameters. Not quite sure why anyone would want to control firepits and scones by WINDOWLIGHT instead of FIRE? No need to generate LOD again, it will just the vanilla files automatically. If you want to investigate more closely: Most fxfires have a LOD version in DynDOLOD\lod\effects\fxfire...dyndolod_lod.nif Only if it uses a non dyndolod_lod.nif for LOD does it cause a crash when using such a mesh with the neverfade flag. For example fxfirewithembers01_lite.nif Not sure why yet, I didn't have time to look at the new nifs yet what might cause this. Instead of removing the particle meshes for example, you could copy the working vanilla fxfirewithembers01_lite.nif to fxfirewithembers01_lite_dyndolod_lod.nif and any other that doesn't exist already. Then generate LOD. It will then use the vanilla mesh for LOD which are know to not cause CTD. However, latest particle patch and vanilla fires can then look obviously different due to the changes. I will have to look further into this when I have more time. Edited November 20, 2016 by sheson
0 FrozenSilver Posted November 20, 2016 Posted November 20, 2016 (edited) Oh my god that was it Oo Did as you suggested and deleted the new effects files and that did the trick.Thanks a lot, gotta bring that to the attention of anyone using the new patch. Edited November 20, 2016 by FrozenSilver
0 jackyaz Posted November 20, 2016 Author Posted November 20, 2016 Thanks sheson, I've also posted on enbdev about the issue. Frozen, can you tell me the files that need deleting please?
0 FrozenSilver Posted November 20, 2016 Posted November 20, 2016 All files in the subfolder: meshes -> effects from the 15th of November Those were: fxfirewithembers01.niffxfirewithembers01_cheap.niffxfirewithembers01_lite.niffxfirewithembers02.niffxfirewithembers02toggle.niffxfirewithembers03.niffxfirewithembersheavytoggle.niffxfirewithemberslogs01.nif
0 jackyaz Posted November 20, 2016 Author Posted November 20, 2016 I've installed Ultimate Fire HD on top, it replaced fxfirewithembers01_cheap.nif Going to generate LOD and see if that's enough to sort it.
0 sheson Posted November 20, 2016 Posted November 20, 2016 (edited) I will post here and on ENB forum if I find out the cause. It maybe just a flag in the nifs Edited November 20, 2016 by sheson
0 jackyaz Posted November 20, 2016 Author Posted November 20, 2016 Didn't help, I'll see if I can narrow the nifs down further
0 jackyaz Posted November 20, 2016 Author Posted November 20, 2016 Removing this did it! fxfirewithembers01_lite.nif
0 jackyaz Posted November 21, 2016 Author Posted November 21, 2016 Last post here: https://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499&start=770 I'll give the new file a go tonight. Will I need to re-generate the LODs?
0 sheson Posted November 21, 2016 Posted November 21, 2016 Last post here: https://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499&start=770 I'll give the new file a go tonight. Will I need to re-generate the LODs? No need to renegerate. The files were always causing CTD regardless of using DynDOLOD or not. It is just the they are active further away with DynDOLOD.
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jackyaz
Crash fixes reports: Game has crashed with exception address 0xCC426E!
Any ideas?
26 answers to this question
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