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DynDOLOD "working" but trees/other objects still fade out/pop in in the distance


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I installed DynDOLOD following the video instruction in the Nexus page for Mod Organizer. I also installed Enhanced Landscapes (I put it after DynDOLOD as pointed out in the Nexus page). In the process, I used the billboards TES5LODGen distributed.

 

In game, in the MCM page, it says DynDOLOD loaded correctly. I didn't notice any notification in the top left corner like in the video however.

The trees, roads and many other things seem to be still like vanilla. Or maybe everything is just like vanilla. They disappear when I'm enough far, and pop in when I get near. I even tried to run the built-in LOOT tool in MO, and change .esp order manually of some things in an effort to get any result, but of course nothing changed.

 

What am I doing wrong?

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Posted (edited)

I installed DynDOLOD following the video instruction in the Nexus page for Mod Organizer. I also installed Enhanced Landscapes (I put it after DynDOLOD as pointed out in the Nexus page). In the process, I used the billboards TES5LODGen distributed.

 

In game, in the MCM page, it says DynDOLOD loaded correctly. I didn't notice any notification in the top left corner like in the video however.

The trees, roads and many other things seem to be still like vanilla. Or maybe everything is just like vanilla. They disappear when I'm enough far, and pop in when I get near. I even tried to run the built-in LOOT tool in MO, and change .esp order manually of some things in an effort to get any result, but of course nothing changed.

 

What am I doing wrong?

You either didn't generate static and tree LOD, or generation failed (there should have been error messages) or not all the generated files from the output folder are installed or they are overwritten by another mod. For example, check Meshes\Terrain\Tamriel\Objects\*.bto and Meshes\Terrain\Tamriel\Trees\*.* are from the output folder and are the last overwrite.

Edited by sheson

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