I've been using meh321's Crash Fixes for a while and meh321 says that it isn't necessary to do any thing to “remove†Sheson's Memory Patch as it will not load. However MemoryBlocksLog.log line one still shows blocks 1 & 2 as allocated per the settings in skse.ini. And two additional lines showing 85 and 8 for memory used for blocks 1 & 2 respectively.
So I commented out the lines under [Memory] in skse.ini and the log then showed the default block sizes and still two lines of 85 & 8 used. I have played like this for a while.
Today I changed my skse.ini to
[Memory]
DefaultHeapInitialAllocMB=256
ScrapHeapSizeMB=0
and now MemoryBlocksLog.log shows 0MB and 0MB on the first line and still shows 85 & 8 used on the next two lines. Skyrim still seems to run fine.
The questions are:
Have I actually gained back those memory allocations for use elsewhere?
Or am I flirting with disaster?
Btw if you set DefaultHeapInitialAllocMB= to less than 256 MemoryBlocksLog.log will show a negative number and the game still seems to run fine.
Question
Joat_Mon
I've been using meh321's Crash Fixes for a while and meh321 says that it isn't necessary to do any thing to “remove†Sheson's Memory Patch as it will not load. However MemoryBlocksLog.log line one still shows blocks 1 & 2 as allocated per the settings in skse.ini. And two additional lines showing 85 and 8 for memory used for blocks 1 & 2 respectively.
So I commented out the lines under [Memory] in skse.ini and the log then showed the default block sizes and still two lines of 85 & 8 used. I have played like this for a while.
Today I changed my skse.ini to
[Memory]
DefaultHeapInitialAllocMB=256
ScrapHeapSizeMB=0
and now MemoryBlocksLog.log shows 0MB and 0MB on the first line and still shows 85 & 8 used on the next two lines. Skyrim still seems to run fine.
The questions are:
Have I actually gained back those memory allocations for use elsewhere?
Or am I flirting with disaster?
Btw if you set DefaultHeapInitialAllocMB= to less than 256 MemoryBlocksLog.log will show a negative number and the game still seems to run fine.
3 answers to this question
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