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Moving Mod Organizer Between Drives: Cannot Find Mods


Sarcasm

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Hi, I recently moved my Mod Organizer install for New Vegas from my old computer to my new. I've done this before with Skyrim and only had issues with profile load orders. However, this time around it seems Mod Organizer for NV is not finding any pre-existing directories in my mods folder. As you can see, the mods folder has almost 40GB worth of files, but the Mod Organizer window is empty of any MO-mods (a few FOMM mods that do not install correctly with MO are present.)

 

Upon copying it over I reset all the file paths, and they look correct now. All the exe's are properly pathed and newly installed mods will show up in MO, but not the old ones. I am too faint of heart to rebuild the grand load order I had before. Is there any way to get MO to find my old, previously installed mods? Thanks.

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Open MO's settings and examine the paths to the "downloads" & "mods" folders. If they currently are not pointing to the correct location then adjust them to look to where you now have them.

MO, by default, places them in folders under the main MO install but if you in the past changed that then the paths are stored in the INI and will still be pointing to the old location.

 

Additionally your screenshot shows you have a number of mods installed directly into the Data folder of the game. It is recommended to remove these and install them via MO. As the prefix to those mods show thay are currently "Unmanaged" and you will have issues with conflicts with other mods if you keep them there.

 

If you have similar a setup with your Skyrim install I firmly suggest you rectify this as any advice on mod issues from us will be on the basis that ALL mods are managed by MO.

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Oh yes you are right! I must have missed it due to being grayed out. I thank you, I figured it was something simple I was overlooking.

 

I have those mods in data since I cannot get them to install correctly with MO. Millenia's installer simply does not open in MO. Project Nevada & MCM give me .xml errors if either is installed via MO.

 

I thank you again for the solution to this

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You should provide exact details about which mods are not playing nice for you, as I can assure you there are NO mods that cannot be installed via MO.

Keeping those mods in data will only provide more headaches in the future.

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I can provide details. This thread is solved now so I'm not sure it's the right place, but I'm not sure where to make a new thread for it so I'll just leave details here. I first ran into issues with these mods two years ago when I started using MO, and since neither mod has updated since then the problems have not disappeared.

 

Weapons of the New Millenia uses some custom super installer that does not work in MO. It just opens the data folder and skips the installer. You can install it manually this way and hide the unwanted plugins with the Information tabs, but I cannot find any way to make the installer work. The archive seems to be packed in such a way that the installer cannot open in MO.

 

Project Nevada & MCM are more complex. I cannot get them to run together without in-game popups for Project Nevada xml errors. Project Nevada comes with its own MCM that seems to conflict with the standalone MCM, which fails to overwrite it no matter what order the mods are placed in. Never found a solution to it despite trying countless different options. I've played over 500 hours of New Vegas with them installed this way, so I think it is basically harmless. Maybe.

Edited by Sarcasm
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