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Parallax Question


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Posted

First and foremost...thank you much for the excellent work put into Skyrim Revisited.  I've run S.T.E.P. before but this is a LOT more fun to work with.  I'm one of those people that probably mods Skyrim more than actually plays it.  Now having said that, I'm trying to understand the process a bit more and perhaps I missed a step.... 

 

Based on reading through the guide my assumption here is that all textures should support parallax effect yes?  Also, my understanding is that when a texture does not support parallax the offending texture appears to sort of spider web out or cascade out from the center so it is fairly noticeable.  So texture fieldgrass02.dds which is referenced in the SFO section of the guide states that SRO has a superior texture and to SFO and to hide all fieldgrass*.dds files.  If I do this, it appears that fieldgrass02.dds does not support parallax on my setup.  So have I missed an obvious step?  Thank you much for any help.

  • 2 weeks later...
Posted (edited)

So after reading through this thread:

 

https://forum.step-project.com/topic/9927-srle-extended-and-beyond-an-attempt-to-understand-and-improve/

 

And also reading some at Project Parallax Revived... I'm not sure if I missed something or there was a change with ENB (causing my spiderweb textures).  But I have a number of ground textures with mucked up parallax using FixParallaxTerrain=true. Additionally, Electrocutor (in the thread link above) goes into some really in-depth research and suggests FixParallaxTerrain=false would be the proper setting....because it appears that most if not all texture packs have totally mucked up Parallax at some level anyway.  That thread is such a good read and it explains quite a bit about textures work and how the Parallax effect...well doesn't really work at all most of the time. (on terrain only).  Sadly Electrocutor appeared to be heading toward building some recommendations for terrain parallax but appears to be MIA. :( :(

 

Anyway, just thought I would post this for some reference.  Oh I'm I am using SR:LE but now referencing the Extended guide to fix some of these issues.

Edited by FrostByghte
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