For my second (or third) time down the rabbit hole with SRLE I want to make some proper choices ahead of time. I always seem to be bumping up against the playability threshold of 20 FPS after fully modded. I benchmark using FRAPS and AIDA64 the opening ride into Helgen.
I currently have a core I7 (4 core) and Nvidia 680 (2 gig VRAM), and 6 gig system ram. And here is the kicker .. three 30" monitors in surround. At 8130x1600 (bezel corrected) I got 40 FPS baseline no mods. Before I had three 30" monitors I had two 20's and one 30 in PLP mode .. and could run 5372x1622 with SoftTH (never mind the weird bezel and pixel size corrected resolution). Here is a short list of my benchmarks ...
2560x1600, no mod base line ............... 60 FPS (limited by vsync)
2560x1600, STEP 2.2.9 ..................... 47 FPS
5372x1622, STEP 2.2.9 ..................... 16 FPS
5372x1622, no mod base line ............... 27 FPS (playable but only at average frame rates)
2686x811, no mod base line (1/4 pixels) ... 78 FPS (still filled three screens in PLP and looks great!)
3683x1112, no mod base line ............... 68 FPS (same number of pixels as 2560x1600)
3683x1112, STEP 2.2.9 ..................... 46 FPS (reasonable)
2686x811, SRLE ............................ 29 FPS (tolerable, barely .. stutters bad at times)
2686x811, SRLE (with DynDOLOD at Med)...... 30 FPS
8130x1600, no mod base line ............... 40 FPS (first benchmark in Nvidia Surround .. yeah!)
4065x800, no mod base line ................ 56 FPS (going to need plenty of headroom)
I have VRAM usage too. Fully modded 1600 to over 1800mb (pretty much the max on a 2GB card). But the memory patch is doing it's job and not crashing anymore. Unmodded something like 1000 - 1300mb. Resolution is a factor but not as much as all the HD textures!
So my task now is to predict what my performance will be and make some choices ahead of time so I don't have to backtrack too much. Ini Tweaks are easy enough but re-optimizing textures, etc seems to cause more trouble than it helps. I've had too many issues with textures flickering in and out, black landscapes and such. I can tolerate pretty low FPS .. as another factor is I'm updgrading to a six core CPU, 24 GB system memory and a nextgen video card (Pascal) when it comes out.
I've combed the forum looking for performance and this is what I came up with ...
* Try setting iMinGrassSize to 30 or 40 under [GRASS] in skyrim.ini
* DynDOLOD - try lowering the object generation level.
* If playing at high resolutions such as 1440p and above, consider dropping resolution to 1080p/1200p
* Use performance version of Vividian ENB
* install lower texture sizes where available
* be sure to lower shadow quality to 2048
* set the fShadowDistance to 4000
* lower the shadow resolution to 1024 instead of 2048
* Don't look down from Dragonsreach on gildergleam
* Do NOT stray from SRLE mods
* Use DDSopt to cap all textures at 1k and .5 normals
* Use Vanilla Reduced Textures http://skyrim.nexusmods.com/mods/14504/?
* Use Bethesda Performance textures http://www.nexusmods.com/skyrim/mods/43921/? and http://www.nexusmods.com/skyrim/mods/42360/?
* Don't use ENB (causes stretching of parallax enabled meshes)
* Don't use parallax mods
* If you have trouble with SMIM chandelier and ELFX install patch http://www.nexusmods...?id=58061&pUp=1
* Try using sheson's memory patch (already done if follow SKSE.ini tweaks)
Not everything seems like something I want to try. Any feedback constructive or otherwise is welcome!
Question
DocHammoc
For my second (or third) time down the rabbit hole with SRLE I want to make some proper choices ahead of time. I always seem to be bumping up against the playability threshold of 20 FPS after fully modded. I benchmark using FRAPS and AIDA64 the opening ride into Helgen.
I currently have a core I7 (4 core) and Nvidia 680 (2 gig VRAM), and 6 gig system ram. And here is the kicker .. three 30" monitors in surround. At 8130x1600 (bezel corrected) I got 40 FPS baseline no mods. Before I had three 30" monitors I had two 20's and one 30 in PLP mode .. and could run 5372x1622 with SoftTH (never mind the weird bezel and pixel size corrected resolution). Here is a short list of my benchmarks ...
I have VRAM usage too. Fully modded 1600 to over 1800mb (pretty much the max on a 2GB card). But the memory patch is doing it's job and not crashing anymore. Unmodded something like 1000 - 1300mb. Resolution is a factor but not as much as all the HD textures!
So my task now is to predict what my performance will be and make some choices ahead of time so I don't have to backtrack too much. Ini Tweaks are easy enough but re-optimizing textures, etc seems to cause more trouble than it helps. I've had too many issues with textures flickering in and out, black landscapes and such. I can tolerate pretty low FPS .. as another factor is I'm updgrading to a six core CPU, 24 GB system memory and a nextgen video card (Pascal) when it comes out.
I've combed the forum looking for performance and this is what I came up with ...
Not everything seems like something I want to try. Any feedback constructive or otherwise is welcome!
Edited by DocHammoc3 answers to this question
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