Okay, let's just say that that didn't work. In response to Greg, I used a script tool in TES5Edit that switched the mod dependency of all of my mods that required the old Unofficial Patches to USLEEP and I'm not that worried about the starting a new game thing, it's mostly to avoid that flipping carriage bug (basically carriage ragdolling all over the place), but the suggestion to use LAL is much appreciated. In response to Ishara, I downloaded Crash Fixes v12 and it told me that I was experiencing a FootIK error. After a little digging around I found that this is an error that seems to effect games with too many animations. So I disabled all of the poser mods that I had installed, re-ran FNIS, and went ahead and launched the game. Good new? The save game loads. Bad news? Something is wrong with my skin texture and the game gives me the dual errors of "FNIS Sexy Move" and "FNIS PCEA2" stopped with ERROR(s): Last FNIS generation failed. I am running FNIS from within MO and then merge the files created in the overwrite mod into an FNIS Output mod. I don't see how this process is going wrong as I am using the FNISGenerateforUsers every time before I run the game, merging the files, and activating that mod. I also make double sure to turn off the Output mod before generating new behavior. It always tells me that I have passed the generation and there are no warnings or conflicts. As for the skin glitch, it showed up right after I removed all of my posers from the game and appears on both old save files and new games. It is very odd because my skin texture appears to still be there but only from certain angles. View from top down my character is nothing but black in the classic style of everything but hands feet and head. Zoom in close and position the camera looking up at the character and the original skin texture seems to poke through in strange manner. At this point I have to ask, could I just export some of my most essential mods to a new profile in MO and try to use them from there? En