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EnTorg

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  1. Thank you Ishara, I'm trying to go through that process now, while deactivating the least amount of mods possible. I currently have 228 and it's hard to keep a game stable with that many.
  2. Okay, let's just say that that didn't work. In response to Greg, I used a script tool in TES5Edit that switched the mod dependency of all of my mods that required the old Unofficial Patches to USLEEP and I'm not that worried about the starting a new game thing, it's mostly to avoid that flipping carriage bug (basically carriage ragdolling all over the place), but the suggestion to use LAL is much appreciated. In response to Ishara, I downloaded Crash Fixes v12 and it told me that I was experiencing a FootIK error. After a little digging around I found that this is an error that seems to effect games with too many animations. So I disabled all of the poser mods that I had installed, re-ran FNIS, and went ahead and launched the game. Good new? The save game loads. Bad news? Something is wrong with my skin texture and the game gives me the dual errors of "FNIS Sexy Move" and "FNIS PCEA2" stopped with ERROR(s): Last FNIS generation failed. I am running FNIS from within MO and then merge the files created in the overwrite mod into an FNIS Output mod. I don't see how this process is going wrong as I am using the FNISGenerateforUsers every time before I run the game, merging the files, and activating that mod. I also make double sure to turn off the Output mod before generating new behavior. It always tells me that I have passed the generation and there are no warnings or conflicts. As for the skin glitch, it showed up right after I removed all of my posers from the game and appears on both old save files and new games. It is very odd because my skin texture appears to still be there but only from certain angles. View from top down my character is nothing but black in the classic style of everything but hands feet and head. Zoom in close and position the camera looking up at the character and the original skin texture seems to poke through in strange manner. At this point I have to ask, could I just export some of my most essential mods to a new profile in MO and try to use them from there? En
  3. I'm having some problems with FNIS and Mod Organizer while trying to load a save game. If I start from the save game that I've downloaded (a mod-free save from right after the intro carriage ride as that is buggy as hell) it plays fine right up until i quit the game and try to launch the latest save. At that point it crashes. The end of my Papyrus log looks like this: [08/20/2016 - 05:44:18AM] error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 23[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [08/20/2016 - 05:44:18AM] error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 27[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [08/20/2016 - 05:44:18AM] [Arissa] Loaded: SkyUI.esp [08/20/2016 - 05:44:18AM] error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 31[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [08/20/2016 - 05:44:18AM] error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[uSLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 35[alias Player on quest USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingAliasScript.OnPlayerLoadGame() - "USLEEP_VersionTrackingAliasScript.psc" Line 6 [08/20/2016 - 05:44:18AM] FNISSM started. As you can see it crashes when it tries to load FNISSM (Sexy Move). It did the same thing for PCEA2 but I am much more okay with not having that mod. Please please help me, I just want this to work and not have to go back to NMM.
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