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Hodegar

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Hodegar last won the day on September 7 2016

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    Canada
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    Real Bows

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  1. doing prerequisites, open up loot for first time and there are no predefined mod groups as in video..... what am I doing wrong?
  2. anyone else noit able to access the guide? step wiki is down for me, getting timed out error
  3. https://www.nexusmods.com/skyrimspecialedition/mods/11069?tab=description, anyone tried this? its is now supposedly compatible with legacy.
  4. if using MO 2 and having the cleaned esms overwriting the real ones that shoudnt be an issue correct?
  5. lexy I hav been using PCE with the guide, found that there is a weird conflict with project optimization that causes disappearing walls in castle dour and palace of the kings.. coudnt solve it so I simply removed prject optimization from my build as ive never lacked fps indoors as is. I also just went to the replacer no-esp version of snazzy to avoid conflits and seems to look good. As for lighting mods I had to set loot rules to force ELE, relighting, and ELFX to load after PCE. as well I am using the ELFX main patch for PCE but I have niot been using the relighting skyrim patch. looks fine to me so far... load order for those specifically is, Palaces Castles Enhanced.esp, EnhancedLightsandFX.esp, PCE-ELFX patch.esp, RelightingSkyrim-Full.esp, and then ELE farther down due to its guide stated loot rule
  6. not to hijack but a mod I always personally added to classic was extraordinary hags... keeps the elderly appearance but they look much more in tune with the rest of the old guides npc
  7. Sorry I didn't see this earlier Darth been in and out of Dr office cause of sprained hip and also dealing with being snowed in this morning.
  8. no worries lol take all the tie you need IRL always copmes first best wishes for you guys. and that is great to hear.
  9. update.. there is a conflict between forest borealis and alternate start, alternate start adds shoals rest farm north of rorikstead... there are now multiple floating trees in the farmyard. if anyone else can check it should be a simple issue of deleting said trees through SSEedit.
  10. eh that's why u got us all to test things lol, your guide for LE was a labor of love that took years to perfect and so will this be. we all love you guys for doing this tho.
  11. I seem to have fixed it by loading the esp in creation kit and saving it... apparently doing this in the sse creation kit generates facegen data which I them moved to the undeath mod folder and it fixed the issue.
  12. curious if anyone else can test.. I have pack installed up to current point, I have noticed that the priest of arkay added by undeath by lake ilinalta has a black face... wondering if anyone else can confirm to see if its simply an error on my end.
  13. just catching up on install, should we not nif-opt the meshes from the "realistic HD" series of mods cause they are oldrim/classic?
  14. actually the files I tweaked were the enbeffect.fx and enbbloom.fx files through game interface, wasn't sure if that translated to the fx, or the fx.ini files so I zipped all 4 of the files up and uploaded to dropbox for testing, again using with ELE, ELFX and relighting as per guide, but with NVT enb bt author of re-engaged and obsidian instead of vivid. I'm an idiot I should have checked which exact settings I changed but was just in game and fiddling around trying to make my interiors brighter. the 4 files just drop into the enbseries folder in main directory. https://www.dropbox.com/s/4fnd4vmzte9jbsf/modified%20ENB%20fx%20files%20for%20NVT.rar?dl=0
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