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fossur

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Everything posted by fossur

  1. Hey, I am back again, I got the ultra trees semi-working, one problem with them though is that I seem to have mismatched the sizes for some trees, making the hybrid trees appear bigger/smaller than than their real tree counterparts. So my question is, if I can somehow identify the different trees in game(maybe through console commands and id's?) as that would save me quite a lot of time. I tried to google it but failed to find any good answers.
  2. Thank you for the reply. Ah, I apologize, I must have completely skipped over the vanilla part in my excitement. I read the ultra-trees.txt file again, correct me if I didn't understand correctly, but the passhthru_lod.nif's in Meshes\DynDOLOD\lod\trees\ need to be replaced by my own 3D Static Trees to get the trees to size up correctly. I found the tutorial for making them which doesn't seem too difficult, so I'll give it a try. The ultra trees with dyndolod look awesome so kudos to you!
  3. Hey mate, I've got an issue with my tree sizes. I'm using Enhanced Vanilla Trees with its Bigger trees variant and its Billboard Generator. It works fine when i'm generating non-ultra trees and then the tree LODs are in the correct(huge) size. However when I am use the ultra trees setting the hybrid trees are normal sized and not as tall as they are supposed to be. Is there a setting I might have missed or what should I do?
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