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Everything posted by captainecchi
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SKYRIMLE Everything + The Kitchen Sink
captainecchi replied to Mr_Moal's topic in Step Skyrim LE Packs (retired)
Ah, yes, good call; I had meant to do that. Perhaps that could be in this pack along with Crash Fixes? Actually, this profile (my E+KS+Custom one) has Minor Arcana! Yet I'm still seeing those crazy stats. Could be the double perk bug, I dunno. I'll continue to investigate. (EFF only lists the health/magicka/stamina as percentages, that I've seen... but I'm not terribly familiar with it yet, so maybe I can dig that up somewhere). Hahahaha so true. I liked a few of them (Olondil, the Altmer in the Thalmor HQ in Solitude; Olivia Meronin in the library in the College of Winterhold -- tho she might be CWI, not 3DNPC -- Hjoromir and Gorr are okay), but some of them are just dumb and inappropriate. I didn't need to know about Erikur's kinks, nor did I need the guy who was in love with his horse (and made rape jokes), or the guy who married his daughter. And even the ones that aren't wacky are totally inappropriate for Skyrim; talking to Fironet for example felt like something out of a silly romcom. Anyway, just a personal preference thing. However! I am seeing some real bugs to report, mostly in regards to food and iNeed. Can confirm this is happening on both my custom and my straight-up E+KS profile. Bug #1: Soups/stews don't seem to be considered food for the purposes of iNeed. If you use the "eat" hotkey, if you only have soups/stews in your inventory, you'll get a "no more relevant items for consumption" message; if you manually select and eat it, you won't gain satiety. I know by default this is not correct, because I've played other games with iNeed+Requiem where they worked just fine. Bug #2: Raw foods -- which in Requiem cause stamina loss except in races with "strong stomachs" -- are still written to do this, but the loss/gain is always "0 stamina." I didn't test to see what happened if you actually ate these; this is just the flavor text for the item in the Inventory screen. I tried to look in TESVEdit to see what ingestible records were being overwritten from default Requiem, but it seemed to me like they were correct in Moal's Req patch, which is the last thing that modifies that record. But I also don't know xEdit that well, so someone smarter than me should probably look. I've also had a few CTDs -- not terribly often, but it seems like at least once per play session. I'm not sure how to troubleshoot these. They seem to happen totally at random. I have Papyrus logging turned off, as it's been drilled into my head that "Papyrus is not a crash log!!!" but do we have any better debugging tools? Moal, if there's anything in particular you'd like us to use, let me know.- 148 replies
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SKYRIMLE Everything + The Kitchen Sink
captainecchi replied to Mr_Moal's topic in Step Skyrim LE Packs (retired)
One observation, not really a bug: Interesting NPCs is not really balanced with Requiem. In my custom playthrough, I've picked up a follower, Gorr, who can basically one-shot all my enemies, and I'm at level 5. Bandit hideouts should be hard for me to take on at this level with Requiem, but I just send him in and he obliterates them. Checking out his stats through EFF, it looks like he has 96 in Two-Handed and Heavy Armor, which is probably why. I wish there were a way to tone him down, or at least make him harder to acquire -- I basically just talked to him in Riverwood and that was it. Also some of the 3DNPCs are interesting, and some are just... creepy and inappropriate.- 148 replies
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SKYRIMLE Everything + The Kitchen Sink
captainecchi replied to Mr_Moal's topic in Step Skyrim LE Packs (retired)
I have this running now -- so far, so good! Some notes on bugs, etc, below. I have two profiles set up: - STEP E+KS, minus a few optional mods (spinning Skyrim logo? Really? And I left out Forgotten Magic Redone; it just wasn't right for the game I wanted). - STEP E+KS + a few mods I couldn't live without. (Dynamic Things, Living Takes Time, Simply Knock, Cloaks of Skyrim, Minor Arcana, VioLens, and probably more I'm forgetting) I have to run the Reqtificator when switching profiles, but oh well -- doesn't seem to be a good way around that. (MO insists on putting the newly-generated ESP back in the original mod, not overwrite). I started with my "enhanced" profile. I made a random character, and decided to start with LAL's "attacked and left for death" scenario. Which dropped me on Solstheim, I realized, as soon as I opened and saw the ash plume of Red Mountain. Then I heard the combat music, and knew I was ****ed, because I have the Dragonborn Reqtified patch and I'm a level 1 character, some place I shouldn't be. Well, that's okay, because the game CTD'ed right then. I don't even know where on Solstheim it dropped me or what I was fighting, I was still doing the whole "waking up from unconsciousness" animation. So! Starting again (from my LAL prison cell save), I chose to start as a member of the Companions. It dropped me right in Jorrvaskr, in the middle of Njada and Athis' brawl. Which went on so long that I was beginning to be afraid something was bugged, but eventually ended. I had the quest to spar with Vilkas in my quest log, so when I was ready (after setting up SO MANY MCM MENUS), I went out to spar with him. And then it bugged out. Hard. The sparring changed to real fighting at some point (brawl bugs? I've seen this happen before with ESF Companions and sparring); other Companions were running away and calling for help. And then suddenly I couldn't damage Vilkas at all. I put my weapon away, in case that would help, and he said, "I think you've had enough." But after that I couldn't interact with him at all, and I couldn't advance the quest. He's still standing in the Jorrvaskr yard in combat stance, responsive to nothing -- I ended up having to advance the quest with the console. I tried so many things to reset Vilkas -- I tried disable/enable, tried using Nausicaa's Tweaker to send him back to his start location (he just comes running back), tried to send him to a quest stage (seems to only work on players?)... nothing. I haven't tried killing him via the console yet, but that's the next step if this weirdness persists. Better yet, iNeed thinks he's my follower, and I get messages like "Vilkas grumbles about the lack of drinks!" I've had less trouble with my straight-up E+KS profile (surprising no one). I decided to do the "start as a member of the College of Winterhold" scenario. This LAL scenario interacts... interestingly with College Days and College of Winterhold Entry requirements. Basically, since it drops you in the College courtyard right before talking to Colette Mirance, it bypasses those quests. I assume that if you were to come up from the town instead, you'd get stopped by Faralda if you didn't meet the requirements (which I didn't, with the default settings), and then stopped by Jordan at the gate. But instead Jordan just hangs around in the courtyard occasionally hassling me for money if I get too close. I've RPed it as "my contacts back in Alinor were supposed to have paid for my first year's tuition; why hasn't anyone informed this guy??" I will say, I LOVE what Immersive College of Winterhold has added to the game. It's great with Requiem, too, because all the items you can read to gain experience get you past those first awkward levels of playing a mage. I gained about five levels just from exploring and reading the plaques. Maybe some people would think that was cheesy, I dunno, but for me it worked well in a "here is all the theoretical stuff you have to learn before gaining real-world experience." Also, Death Alternative is great, and really adds to the immersion for me, honestly. I love that it allows death to have consequences without being an obnoxious "reload a save" scenario. Oh, also, I'm loving Take Notes! but it took me a while to figure out why it so often slowed my FPS to a crawl. Yeah... that ENB Brute Force mode thing you mentioned, Moal, whenever I type a capital "B." I commented it out in enblocal.ini (because why would I ever use it??); we'll see if that helps or if I need to remap it. I wasn't sold on Open Cities at first, but my god, the view from Whiterun with Open Cities plus DynDOLOD plus ENB and lighting mods makes it all worth it. I planned for this just to be my test build, but I'm having such a great time with these mods. And I played the "pure" profile for hours -- most of last night! -- with only a single CTD, which was the one on Solstheim. I do have some questions about the load order of lighting mods, but I've already typed so much that that can wait. Suffice it to say, I'll be continuing and providing feedback.- 148 replies
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SKYRIMLE Everything + The Kitchen Sink
captainecchi replied to Mr_Moal's topic in Step Skyrim LE Packs (retired)
As an update, I was finally able to get DynDOLOD to complete, but I had to do it as a 4-step process: - Generate static/tree LOD for just Tamriel without Open Cities enabled, did not save ESP, saved output as mod - successful- Generate dynamic LOD for just Tamriel with OCS, saved ESP, merged with existing mod - successful- Enabled previous DynDOLOD.esp; Generate static/tree/dynamic LOD for all other worldspaces except Falskaar (OCS mods enabled, as they are now masters) - overwrite existing mod files with saved output - successful- Generate static/tree/dynamic LOD for Falskaar only (OCS mods enabled) - overwrite existing mod files with saved output - successful So, I hope this works? I'm assuming that the last .esp is the one I want to keep, as it should incorporate everything from the previous when I run DynDOLOD again... right? That was what Sheson seemed to imply. After that I ran the Reqtificator and Real Shelter, and I'm going to finally start the game... fingers crossed.- 148 replies
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SKYRIMLE Everything + The Kitchen Sink
captainecchi replied to Mr_Moal's topic in Step Skyrim LE Packs (retired)
Er, and when I say DynDOLOD v2.11 above, clearly I mean 2.12. They were confusingly named on the Nexus, which I guess Sheson just fixed. So I guess I kind of have to have OCS+dependencies enabled for step #3, as the generated DynDOLOD.esp from step #2 has OCS as a master.- 148 replies
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Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
captainecchi replied to sheson's question in DynDOLOD & xLODGen Support
I'm trying to do this now, and there's one thing I'm not clear on -- should I have OCS and its dependencies enabled or disabled for the third step? -
SKYRIMLE Everything + The Kitchen Sink
captainecchi replied to Mr_Moal's topic in Step Skyrim LE Packs (retired)
Thank you thank you thank you so much for your work on this, Moal! This has been my "vacation of modding Skyrim," and after I got STEP Extended up and running well, I jumped into this -- I'd love to see Requiem working with all those lovely textures et al from STEP. I've hit a roadblock with DynDOLOD, however. My problem is very similar to A_Simple_Farmer above; DynDOLOD.exe gets stuck generating static/tree LODs at Falskaar or Falmer Valley. I tried the stepped method he suggested as an alternative, and I can get through the first two steps, but it chokes on the third: - Generate static/tree LOD for just Tamriel without Open Cities, did not save ESP, saved output as mod - successful- Generate dynamic LOD for just Tamriel with Open Cities, saved ESP, merged with existing mod - successful- Generate static/tree for all other worldspaces (with OCS? I'm not sure if this is right) -- it freezes up just after generating the texture atlas for Falskaar, on "Adding Farmhouse Chimneys.esp as master." I just downloaded DynDOLOD this week and I'm running v. 2.11, which as far as I can tell is the latest version. I also ran the STEP DynDOLOD process without any problems. (But, of course, no OCS). I'll continue to poke through the DynDOLOD thread, but any suggestions? Specifically, should I in fact still have all the OCS mods checked when I try step #3? Also, I have a bunch of comments on parts of the instructions I found confusing/wasn't sure I did right/seem inconsistent. Would you find that valuable information to have, Moal?- 148 replies

