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YontEvnKnow

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Everything posted by YontEvnKnow

  1. This guide went a long way towards my current modded playthrough. skipped a few things, and also added in the TES mod. Everything seems to be running fine, with the exception of area loot. Not too big of an issue since its loot on kill option is still functioning. Something about clicking on all the chests is zen for me. Thanks for the well constructed guide.
  2. Dang, a lot more than i ran into. Hopefully someone who actually knows what they are doing can chime in. When i set up these mods a few weeks ago, there were a few extra script conflicts than what was listed in the guide(some had also went away), but nowhere near as many as you are coming across. Usually one or two extra at most. I know next to nothing about scripting or programming at all however. All of my knowledge mostly came from the above vid, and any conflicts that go beyond "pick the option that is actual script, and not just commented lines" would likely be beyond me. Well, that and making sure not to mess up the syntax and formatting. Also, Be sure to go into the game after making your merges and test the specific mods to make sure they function properly.
  3. Hey Yar, guess i can try and help out here. Within each merge that needs multiple conflicts resolved, just click the arrow in the toolbar to hop down to the next highlighted error, then right click said text, and select which window you want to use script from (a b or c). I have found that not all of the conflicts in the guide are currently conflicting with the new versions of the mods. As long as you are fixing conflicts, then you should be good (as of a few weeks ago....) This vid does a much better job of explaining it. It is also on the script merger nexus page. Also, thank you to everyone for all the work that was put into this guide. Can't wait till everything is updated so i can finally, probably, finish TW3.
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