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FrankenHeavy

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Everything posted by FrankenHeavy

  1. Oh, thank you! I had a feeling I was doing SOMETHING wrong. Thank you very much.
  2. I seem to be having some trouble with the enbseries.ini right now. I've edited both ini files I could find (in the ENB Organizer and the Vivid Weathers merge), but it doesn't seem to be doing anything because I still have the depth of field effect going on, and the framerate is not pleasant to the eyes. What am I doing wrong?
  3. I'm not too certain on how they'd interact, but you can set the mod to leave the Season Unending quest untouched if you please. Like I said, the mod is pretty darn customizable. If there are any big issues regarding it, however, we'll be able to find them, I'm sure.
  4. Oh okay. I have used the Immersive College mod, but didn't know about the College Days mods. I definitely cannot wait to start installing this pack. I just need to finish getting the base version ready. And thank you for deciding to look at it.
  5. May I suggest the "Not So Fast - Main Quest" mod? https://www.nexusmods.com/skyrim/mods/62894/? It's a small mod that makes the following changes to the main quest line to make it less hectic than it is in vanilla: Giving the Dragonstone to Farengar no longer forces you to go fight a dragon right away; you're now given a few days while Farengar researches before having to go back to Whiterun to check on him. Only then will the dragon slaying begin. Breezehome is also available for purchase after you give him the Dragonstone.You don't have to go back to Riverwood to get the Horn of Jurgen Windcaller after braving his tomb. It's right there where it should be instead being swiped by Delphine.Speaking of Delphine, she won't try to contact you until a short time AFTER you give the horn to the Greybeards. A bit of her more shady dialogue is also removed, but she'll still want to see the Dragonborn in action.You're allowed to skip "Season Unending" if you wish (even if the civil war isn't fully resolved), meaning the Civil War is no longer forced into the equation when trying to build a trap for Ohdaviing.Jarl Balgruuf can now reward you with potions instead of armor.These changes are fully customizable in an MCM menu, and you can choose how many days each pause is, what rewards Jarl Balgruuf will give you, and whether or not you still want to partake in Season Unending (I personally wouldn't, but to each their own.) There's also a version of this mod for the College questline that makes similar changes to that specific questline, including how long pauses last and when quests for your fellow students are unlocked. If you want to look at it as well, here's a link. https://www.nexusmods.com/skyrim/mods/64633/?
  6. I just installed SR:LE for the first time, and I was so eager to try it out, but I can't even open Skyrim. Every time I try to run SKSE through MO, I can't even get the main menu to appear; it just crashes after a few moments of black screen. I don't really understand what could be going on. I have yet to install any other mods, and I follow the mod installation step by step. I feel like it's the premade conflict resolution patch I downloaded off the subguide, but that shouldn't be what's causing the crashes. The load order is as it should be, I edited all the .ini files to be as they should, and I have not installed ANY other mods other than the ones from the guide. What is going on?!? NEVER MIND!!! It turns out I might not have had enblocal.ini in my Skyrim folder. I disabled the ENB through the manager and just manually moved the needed files into my Skyrim directory. MUCH more reliable method.
  7. The mod linked on the guide for SR:LE is pretty much dead. The files for that mod have been carried over to this mod right here called Revamped Assets Skyrim: https://www.nexusmods.com/skyrim/mods/75380/? To make matters a little worse, there's no option to choose ONLY the alchemy lab. While there is an option to do a custom install thanks to the fomod, the only way to get the alchemy lab meshes is to install new meshes and textures for the enchanting station as well, which may end up make the Enchanting Candle Meshes mod completely moot. Sorry to bother you about it, but I'm installing SR:LE for the first time, so I was caught off guard by this little obstacle. You may want to update the link of the mod, and perhaps suggest deleting the files that alter the enchanting table in the same way the candle mesh mod does. Just a heads up
  8. I was wondering if you could take a look at a couple of mods that can help with immersion: Take Notes: Journal of the Dragonborn https://www.nexusmods.com/skyrim/mods/48375/? Not So Fast: Main Quest https://www.nexusmods.com/skyrim/mods/62894/? "Take Notes" adds a journal to the game that you can write in at any time, which can be perfect for those who want to keep track of your character's progress. The journal is activated with a hotkey ("X" by default, but the MCM menu lets you change the key), and you can change the size, position, and opacity of the journal as much as you'd like. The journal itself has five chapters that can hold up to 127 pages except the first, which can hold up to 612 pages. Each chapter can be renamed into whatever you please depending on what you want to write down. Not only that, but you can use FISS to export journal entries into a text file that you can read outside the game. The only real issue with this mod that I can warn you of is that when typing your journal entry, pressing the hotkeys of other mods will trigger their respective actions, but other than that, it's great for roleplaying purposes. "Not So Fast," on the other hand, is rather self-explanatory. This mod makes it so that you're not forced into the next part of the main questline immediately after you complete the previous task. For example, when you deliver the Dragonstone to Farengar, you won't be forced to fight your first dragon right away. Instead, you'll be allowed to wait a few days until you get a little message that basically tells you to check in on Farengar, and THEN you'll have to fight the dragon. The quest is then allowed to slow down, allowing the player to do as they please for a bit, be it side-quests or just explore the land. The pauses are fully customizable, and you can change other things like the reward Jarl Balgruuf gives you and even the option to skip the stupid discussion involving the civil war completely, because who really enjoyed that part anyway? There is also a similar mod that alters the College questline, because how could a rookie mage become the Archmage is less than a week?! Anyway, I hope you look into these mods, because I was wondering if they would be compatible with the project as a whole.
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