Jump to content

BlizzardFrost

Citizen
  • Posts

    4
  • Joined

  • Last visited

Everything posted by BlizzardFrost

  1. It seems AceeQ is apparently MIA, but I think I will uninstall Enhanced Landscapes for now and go towards the route of Indistinguishable Vanilla Tree Billboards. Besides, I was considering the installation of Holds - the City Overhaul, but because of it's incompatibility with Enhanced Landscapes I was on the fence about it. Without Enhanced Landscapes, though, I can install it without issues. I will, however, mess with the alpha channel on some of the LOD's in SFO Billboards for v2.5b (updated) as you suggested. Now that I know how, I think those trees could use some thinning too. Do you know of any potentially Indistinguishable SFO billboards? If that exists, my setup would be perfect. Sincerely, though, thank you for all your help! As with everything you do, all of this has been profoundly informational and invaluable. I hope others can find these few posts as useful as I have.
  2. Well, after lots of digging, it seems that they all match. In the RIGHT pane under the data tab at \textures\terrain\LODGen\Skyrim.esm\ the entire folder is being overwritten by SFO Billboards for v2.5b (updated) with the exception of the aspen trees which are included with enhanced landscapes and have matching meshes of their own. And at \Meshes\Landscape\Trees\ the trees in question are all written by SFO. When I open them in NifSkope, the textures fit on the meshes with seemingly no problems. Am I to assume, then, that this behavior is normal? The meshes apparently match the textures, so when an LOD tree transitions into a 3D tree, it just happens to be abrupt and look like their losing leaves? Here's a link to an uploaded video of the behavior happening in my game for a more accurate depiction: https://www.dropbox.com/s/554bd5gsly47qa8/2016-05-25-1614-22.flv?dl=0 I first used the free camera to compare LOD models to the 3D models in-game, then I walked towards the trees to show the problem in real time. I took my time to allow OBS to keep up so feel free to fast-forward through it. I start walking towards the trees at 6:00. When I was exploring with the free camera, I noticed water where there definitely shouldn't be any. Is that because of how I have installed DynDoLOD or is that intended? I never noticed it before now, so I don't want to assume that it's a problem. Thank you so much for putting up with me and taking time out of what I'm sure is a very busy schedule to help.
  3. Thank you for such a quick reply! So, I tried the "tll" command, and the trees in question do in fact disappear. It must be the LOD's then. Next, I walked up to one of those trees, clicked it with the console open and copied down the info for it. It read, "Current cell: Form ID 0000931F Selected reference: Reference ID 000B4344" Then, I tried looking it up in TES5Edit to see if it could tell me anymore information. When I entered the Form ID that I copied, it would just give me the general cell information; it didn't seem very useful. When I entered the Reference ID, however, it seemed to give me (hopefully) useful information about this particular tree at least. For starters, it said "[00] Skyrim.esm --- [1B] Enhanced Landscapes.esp --- [1E] Enhanced Landscapes - Marsh Pines.esp" at the top of the page. Under "Name - Base" it said, "TreePineForest04 [TREE:0004FBB0] --- 0ACQ_HR_3amt_deadPine02 [TREE:1B00B018] --- TreePineForest02Dead [TREE:000B927B]." I then opened up DynDoLOD in explorer and navigated to "C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Mod Organizer\mods\DynDOLOD\Textures\terrain\LODGen." (Please ignore steam's directory location, I have UAC completely disabled.) Unfortunately, the only folder in there is Dragonborn.esm. I even took it one step further and created a Skyrim.esm folder at that location, pasted-in the appropriate .dds and .txt file from Enhanced Landscapes, (specifically: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Mod Organizer\mods\Enhanced Landscapes\textures\Terrain\LODGen\Enhanced Landscapes - Merged.esp\3amt_DeadPine02_0000B018) and renamed those files to "TreePineForest04_0004FBB0" to see if it would fix some of the trees, but it did not seem to change any of them. The more time I spend with it, the more it seems that these might be just inherent issues with Enhanced Landscape's design or with AceeQ's LOD's. OR... There is an entirely real possibility that I installed this whole thing incorrectly and it is 100% my fault. I'm very willing to believe that, especially considering your confusion regarding my left pane load order. But allow me to attempt to shed some light as to why I have it done this way. As I said, I have been following Dirty Weasel's 2016 Skyrim Modding guide and in his 19th episode, he covered Enhanced Landscapes and DynDoLOD. As far as I can tell, his instructions for the installation of DynDoLOD included the use of TES5LODGenOutput to run DynDOLOD TexGen.pas and DyndoLOD Output to run DynDOLOD Worlds.pas. So the way it is right now in the LEFT Mod Organizer pane, TES5LODGenOutput, Vanilla Skyrim LOD Billboards, and SFO Billboards for v2.5b (updated) are overwriting the original DynDOLOD while Enhanced Landscapes overwrites all of the billboards and SFO. DyndoLOD Output is at the bottom and is only overwriting SFO, but more importantly, nothing is overwriting it. My right pane is a different story, I have DynDoLOD.esp locked at the very bottom to avoid any conflicts whatsoever -- it gets the highest priority. For your convenience, here is a link to the specific episode that I was talking about, fast-forward to 31:55 if you want just the DynDoLOD installation bit. Once again, thank you so much for your time.
  4. Firstly, I would like to thank you, Sheson, for your dedicated work and devotion to the community. I think that your mod is truly essential and helps to make Skyrim feel like more than just a game (especially one that is four and a half years old). Secondly, as many here, I have a bit of a problem... I am following Dirty Weasel's 2016 Skyrim modding guide that you may or may not be aware of. (https://www.youtube.com/playlist?list=PLWMvEg2LxwXa1uMmZMmIl4mheoDRwvOY1) In his Ep. 19, he discusses and guides viewers through DynDoLOD installation along with Enhanced Landscapes. In the episode prior to that one (Ep. 18), he guides through the installation of SFO and assorted tree mods so that they would be ready to go for the following DynDoLOD episode. I have followed very closely to what he does, yet I have added to his formula only a little. For instance, I have installed a few extra mods here and there, and I also opted for an enb in place of weather mods and lighting mods. The funny thing is, however, that I followed his formula almost exactly as he suggested in Ep. 19, yet I didn't notice him have this problem that I do. And the only mods that I added that I think could even potentially make a difference are Trees HD, 2K Parallax Treebark, and Skyfalls + Skymills. But I really don't think it's any of those to be honest. So, my problem is this: The trees seemingly lose their leaves at a certain distance. It's as if the LOD's are somehow more skinned than my regular 3D models. And the problem seems to be localized to ONLY Enhanced Landscape's added trees. So those marsh pines, the Haafingar Oaks, etc are the ones with issues; SFO trees appear to be unaffected/working as intended. I downloaded nifskope and have tried to look through the files to maybe try to match the LOD's to my 3D models like your FAQ suggested, but Enhanced Landscape's files seem to not make any sense. As an example, Enhanced Landscape's treeoak05a_000012C7.dds contains a 835x544 image of nothing but alpha. I'm just really confused and at a loss of what to do, any advice at this point would be extremely helpful. I use Mod Organizer and my load order in the LEFT pane is as follows: ... Trees HD DynDoLOD Vanilla Skyrim LOD Billboards Skyrim Flora Overhaul TES5LODGenOutput SFO Billboards for v2.5b (updated) Enhanced Landscapes DyndoLOD Output 2K Parallax Treebark 1.4.0 Unique Grasses and Groundcovers ... SkyFalls + SkyMills ... Thanks for your time.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.