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Rasor1911

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Everything posted by Rasor1911

  1. A very low priority feature request: Would it ever be possible to generate the lod's asynchronously? Currently i'm only running on ~12% cpu while generating and it still takes 15mins I know that this will be a big thing to implement, maby even a v3 feature, but isn't it possible to start multiple processes now since you now use a dedicated .exe? Just putting that out there Also; can we just unload all the generating recources after generation or do we still need DynDOLOD Resources and texgen textures loaded while playing the game? Thanks for all your work!
  2. It isn't a problem on your side, sheson has found a bug to do with this just look a few posts up, we need to wait for 2.03 BETA
  3. Just tried the new build, all seems to work fine. thanks for the quick fix Just a note; is it possible to create some sort of error when texgen textures are not included? the application just hangs and logs arn't made took me a few tries to notice that i'm an idiot and forgot them
  4. Running v2 BETA Exception in unit userscript line 340: Access violation at address 0093C4EF in module 'DynDOLOD.exe'. Read of address 00000000 Pastebin Was useing MO by following tutorial Only mods where some DynDOLOD recources settings, paparys utils and Indistinguishable Vanilla Tree Billboards No DLC Ran Medium preset with all worlds selected Ran it twice both broke in the same location
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