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Arthadion

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Everything posted by Arthadion

  1. Problem solved! It was the persistent cell. I've generated it by placing an item wich is "full lod" and DDL managed to do the job.I was so ignorant to remove it from my actual projects esm after I decided to use DDL instead of Skyfalls, since the waterfalls from that mod were the only objects in that cell.Thanks Dragonborn! (edit: I mean Sheson, lol...)
  2. Well, apparently a "persistent cell" is not needed for the worldspace to appear in the DDL window. There is no such thing in my test esp. (It should show in tes5edit, right?)
  3. Is anyone able to recreate this problem with a custom world space not working with dyndolod, while Tamriel and all that does?
  4. I assume you mean this: 1111111111111111111111111111111111111111111111111111111111111111111111111111111111888888111111111111111111111888888111111188881111881111111118888111188888811111118811118811881118818818888118811118811188111188118811111118811118811881111881111188111118818811188188811188188111118818811111188188111111881111118818811111881111881111188188111881881111881881111188188111111881881111118811111188188111118811118811118811188888818811118818811118811188111188118811111118811118811881111881111188888811111111188188111188188888811111118888111188888881111888811118888881111111111111111118888811111111111111111111111111111111111111111111111111111111111111 [00:02:32.131] Building a list of LOD objects, please wait...[00:02:32.182] World asdfg[00:02:32.195] Gathering references in asdfg "adfg" [WRLD:02000D62] for DOOR ACTI CONT MSTT FURN TREE STAT [00:02:32.211] Filtering 2 references in asdfg "adfg" [WRLD:02000D62] for LOD[00:02:32.227] 0 of 2 done[00:02:32.255] Saving objects LOD data to D:\Spiele\The Elder Scrolls\Zeug\TES5Edit\Edit Scripts\LODGen_asdfg.txt[00:02:32.267] LOD references: 24, unique LOD objects: 2[00:02:32.282] Gathering textures for atlas creation[00:02:32.302] No flat atlas created[00:02:32.315] Creating atlas textures D:\Spiele\The Elder Scrolls\DyndolodOutput\Textures\DynDOLOD\LOD\DynDOLOD_Atlas_asdfg.dds from 2 textures[00:02:32.619] Executing LODGen...[00:02:32.632] "D:\Spiele\The Elder Scrolls\Zeug\TES5Edit\Edit Scripts\LODGen.exe" "D:\Spiele\The Elder Scrolls\Zeug\TES5Edit\Edit Scripts\LODGen_asdfg.txt" --dontFixTangents --removeUnseenFaces --skyblivionTexPath[00:02:32.649] Adding Master into asdfgException in unit line -1: Error in unit 'functions' on line 367 : Type mismatch[Apply Script done] Processed Records: 0, Elapsed Time: 02:51
  5. Yes, the built in tes5lodgen works on its own. The .lod file is there also. Seems there is something wrong with the settings of the world spaces. I just downloaded "Expedition to Atmora" to see if this works, and it does. So what setting needs to be applied in a custom world space for dyndolod to work?
  6. Hello, I'm running into a serious problem with custom world spaces. They don't seem to work with Dyndolod. Tes5edit just gives me a "type mismatch" error and doesn't write the proper worldspace information into the dyndolod.esp. This was the case with a world I made with Tesannwyn and also a small one I created in CK for testing. However, I was able to create lod for Tamriel, Sovngarde and also the Forgotten Vale from Dawnguard. Strange issue. Any help?
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