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swooce

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Everything posted by swooce

  1. Updated to 2.09 and everything is beautiful now. I feel pretty dumb now. Thanks so much. https://imgur.com/a/WubGv
  2. I should mention I'm using v1.47 2 Error messages in LODGEN_log.txt: Error reading block textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76.dds Unable to read beyond the end of the stream. Error reading block textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53.dds Unable to read beyond the end of the stream. I'm unsure what you're referring to by "*.bto" Would it be best if I tried updating to 1.49 and see what happens?
  3. Hi there, I'm having some problems with DynDOLOD building the lods incorrectly. I follow the STEP install guide and everything runs smoothly, but in-game the lods are just abysmal. I've included a link to a few example screenshots. Big problems are house lods using only the wooden roof frames, nothing besides grass and trees for landscape lods, and other various house lods not being built correctly. Here's the album: https://imgur.com/a/48k0I The first screenshot is just my riverwood, which has been modified by ETAC. The lod is only partially correct. The second is my whiterun field. I'm thinking there should be much more out there than grass and partial waterfalls. The third is from inside whiterun city, and I tfc'd out towards honningbrew meadery. It looks just like this when I'm outside Whiterun's walls too. Oddly enough the Lanterns of Skyrim lods are perfect. It's not pictured but other things I've noticed are Windhelm's outer wall looking like a window from the college of winterhold, bridges just not appearing at all, and windmills disappearing. I wish I could provide more information. Ask me anything about my install if need be. I'm hoping that these symptoms have popped up somewhere before and you have some idea of what could be happening. Thanks in advance. https://imgur.com/a/YOgzd Messed up the album. Here's a working link.
  4. I think I have this situation mostly nailed down. All the errors are coming from textures from this mod: https://www.nexusmods.com/skyrim/mods/57353/? If I recall correctly, the installation procedure for this mod is not as simple as clicking the install button. I'll just assume I botched the installation for it, but in any case, extracting the textures as loose files seems to work. Thanks again, sheson. I really appreciate your dedication.
  5. Good call. It is indeed another case of not being able to read a bsa. Thanks for your help. I'll keep working at extracting these pesky bsa archives.
  6. Thanks. Unfortunately that didn't solve anything. Got the same output as I showed in my previous post (except for C being replaced with E). Error right after it says "Creating LOD textures"
  7. New roadlbock. Line 258 this time: I have a crazy idea. I have two drives. My C: is an SSD that is nearly filled, and the E: is a HDD that has excessive capacity. Might that have something to do with the issue? The theme I've noticed is that I'm having trouble whenever the C: drive is being written to. Like when I tried to extract a .bsa to C:, it didn't work, but it did when I extracted to E:. Would it be possible to make the TexGen write to E: instead of C:?
  8. When I tried to use a BSA extractor to extract the contents of the texture mod as loose files, it also gave a "cannot find the path specified" error. I guess the scope of my issue is bigger than I thought. EDIT: nevermind, I tried extracting to a different location and it decided that it wanted to work this time. I'll keep you posted. Okay, got a few files further before it ran into an error this time. It wrote the imperial castle texture just fine after I extracted the bsa it was from, but now it got hung up on a dlc castle texture from dawnguard. I guess I'll just keep extracting .bsa's when it runs into errors, then?
  9. Thanks for that. Here is the output after I uncomment line 231 The last file it tries to copy is the impextrubble01_n.dds. According to my MO virtual Data folder, it is present and accounted for and is being provided by Optimized Vanilla Textures - HD (Skyrim - HD01.bsa)
  10. Here's what's from the log. Same thing that was displayed in the right pane. No other "file not found" errors earlier in the log either. What I think would help immensely if I knew which file the section of code surrounding line 234 is actually looking for. I can't really fix anything if I don't know what it's looking for. [00:47] Background Loader: finished Applying script... [00:00:00.000] DynDOLOD TexGen by Sheson, starting... [00:00:00.009] [00:00:00.019] Creating some temporary files Exception in unit userscript line 234: The specified path was not found [Apply Script done] Processed Records: 0, Elapsed Time: 00:00
  11. I went ahead and replaced the contents of the xEdit Edit Scripts directory with the ones directly from the 1.47 archive, but I got the same error. "Exception in unit userscript line 234: The specified path was not found"
  12. Haven't been able to find another example of a user running into the problem I just did, but if this has come up previously in the thread I apologize. When I run the TexGen Script, I get a "path not found" error. I can't really tell which path it's trying to find because my programming knowledge is limited to basic C. I'm using the TexGen variation that you posted on page 91, but sadly it didn't yield any additional information. Here's a screenshot of my TES5Edit right pane.
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