Jump to content

HolyDeath3000

Citizen
  • Posts

    2
  • Joined

  • Last visited

HolyDeath3000's Achievements

Watcher

Watcher (1/12)

0

Reputation

  1. Okay I see so the files being in MO won't make a difference. Got it. I mean the files that I am using DynDOLod with. I have Vanilla Billboards installed with SFO's Billboards installed as well as Aspen Trees one as well. I just redid the process and it seems that the trees now look like what they are supposed to so it seems the trees are working. DynDoLod is definitely working and I have the output folder outside of MO directory but it's still in Skyrim directory. When I first saw the video I saw how your folder structure was setup on DynDoLod and I thought you had it in the games folder. :). My bad for not realizing that it was indeed it's own separate folder. Thank you for the clarifications on MO and how the files are being rendered still. I definitely love DynDOLod results and I managed to even have ForceFullLod and still manage 60 fps almost solid throughout the intro part of the game. Have settings on Medium as well. The game is a whole new level of detail that I didn't even thought was possible. Thank you very much for your tool and at first I was a bit overwhelmed but after a few tries I finally got it down. The side note about the texture / Mesh of Building flickering. I noticed that it only last for a small bit of time and stops entirely doing the flickering. So I guess my game is still trying to fully load textures / data from all the mods. :).
  2. I am a little bit curious as a user for MO I noticed when watching the feed from TES5 that DynDoLod is looking for lods in Data folder of skyrim. Considering that MO puts all it's mods and loose files into its own location wouldn't that mean the DynDoLod isn't actually seeing the files? Since my data folder for textures and meshes and such are not even remotely there. It seems like the trees and everything from SFO don't seem to be the same or 3D models of them. Also I am getting this glitch when getting to helgan and right after exiting the burning building you jump into, I noticed that the texture / Mesh is flickering between low quality to high. Maybe it's a conflict with Vivid Lanscape or who knows. But it seems to be happening on Medium output. I haven't tried the others but I have redone DynDOLod at least 6 times now. I did follow instructions on moving Output folder outside of MO directory. But I do have MO installed in my Skyrim directory where the game is installed. Is that going to cause some issues?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.