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MadCat221

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  1. Turns out it's just the x64 version that's glitching. The 32-bit version starts loading without a fuss. Is there any difference between the two besides how quickly (due to larger x64 mem address range available) they can crunch things?
  2. A month or so ago, I moved my Skyrim folder from my system drive (which was the newest and fastest) to a new non-system drive of an identical model. Today, I installed the latest version of SMIM. The DynDOLOD generated module was mastered to some of the old modules so naturally, it wouldn't load. When I went to fire up DynDOLOD and regenerate, I get the following error: Fatal:Could not determine Skyrim installation path, no "Installed Path" registry key This can happen after Steam updates, run game's launcher to restore registry settingsSo I did that. Still get that error. I update DynDOLOD since it was a bit out of date. Still the error. So I move my game folder, appdata, and savegame/ini folders aside for new ones to be generated, uninstall and reinstall Skyrim twice, Run CCleaner multiple times while the game is uninstalled the second time, throw in a system restart for good measure, start the game up to the title screen in-game, create a whole new folder to put DynDOLOD's generator files in... and I still get that error message. ...Halp?
  3. I am persistently getting some Reach trees and trees around Helgen getting generated into the overmap detail level (16x I think?). Does anyone know how to stop it from doing this? It's kinda weird... it's like a 4x tile's worth around Helgen, and all over the Reach with the trees. They react differently to the lighting situation in the overmap and are really dark at night, and stick out like a sore thumb. It did this with some of the last pre-2.X versions, and is doing it now with the latest.
  4. Are the 1.47 generation scripts really skimping out and omitting a lot of stuff for anyone else? After generating with the 1.47 script, the Temple of Miraak (my new one that was hand-made and was working fine with 1.46 before it went public with 1.47) was completely missing on any scale. Also, even on 1.46, I noticed a lot of parts that were omitted on the 16x scale on Solstheim. Not a single bit of basalt column rockface was visible, the Raven Rock temple was missing, and almost none of Nchardak was generated. 16x scale BTOs are what the world map uses, and those are present on the prepackaged BTOs (whereas the completely absent Temple of Miraak LOD mesh is not). It is successfully loading the BSAs, and even if I drop the DLC2 Dwemer LOD bits in as loose files, they still don't generate. All there is of Nchardak are a few parts of the platform near the entrance and the brass roof bits. Not even the large dome itself generates.
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