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lnodiv

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Everything posted by lnodiv

  1. How were you able to reduce the number of strings DynDOLOD uses?
  2. I ended up being pointed that direction already, very interesting stuff. Does DynDOLOD generate strings on the fly? I ask because I use a completely static load order, have used the same mods for 100+ hours across five saves. I've only experienced this issue on one of them, my longest, and only after I started running through the landscape at extremely high (VL base speed + 60%) speeds. It's definitely the issue mentioned there, all of the symptoms are the same, I'm just curious as to how this arose in the middle of a save. Side note: A large number of the generated script instances were unattached. Is this intended? Edit: I figured out the answer to my primary question by looking through your previous posts. It does, and the new beta scripts you uploaded address that. I didn't come here expecting a fix, but you've provided one before I even arrived, awesome work!
  3. Hi sheson, I've used this mod on all of my recent saves (approx 100 to 150 hours). On my oldest, I started experiencing an issue where I would have thousands of instances of DynDOLOD scripts cluttering up the papyrus section of my saves, eventually causing all future saves to be unloadable. I fixed this by removing only this mod from my last salvageable save and then doing a clean save - dropping my papyrus section from 17.5mb to 8.8mb. All saves I make after removing DynDOLOD work fine. Not really looking for an action here, just reporting the issue.
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