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Darkstorne

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  1. Just to follow up on this, the road textures now look perfect. The crashing was definitely VRAM related as well, so I've scaled back on a few larger textures in problem areas and got back to a stable game I can play for hours at a time, even with DynDOLOD and ENB. Thank you very much for your help! Encountered absolutely no issues at all with the setup of this mod - just needed advice on those road textures
  2. Yep, it's definitely not the same as other people's crashes, where it always occurs in the same places. I think you're right and it's just added VRAM strain pushing me over the edge, so I'm now tweaking things to balance it all out again. I just played for an hour without a crash so that's awesome, but all my exterior adventures were in a snowstorm so I have no idea if the road tweaks you suggested have worked or not yet I managed to follow the documentation just fine though after you pointed me to it though, so thank you very much for that! Will keep you posted, but I think you've solved all the questions I had :: The crashing is 100% on me to figure out, and has nothing to do with a fault on DynDOLOD's end.
  3. Awesome, thank you! Will try these out :: Regarding the SKSE memory setting, I pretty much have an obsession with watching that log file I don't think mine is too high. Latest reading after my last crash is 371, and the highest I've seen it go is 391. I have the SKSE.ini setting at 700. The crashes are always happening during combat if that's an indication of anything. Maybe an issue with enhanced blood? Possibly texture load tipped over the edge from spell casting or blood decals? I'm not sure, but I'll keep playing around. DynDOLOD has pushed me over the edge somewhere because before installing I could play for hours without crashing, and do the speedmult 1500 trick flying around the world.
  4. First of all, thank you so much! This has vastly improved the game for me. It's also pushed my game stability over the edge causing it to crash every 30 mins, but I can find a way to balance that out. DynDOLOD is staying put in my load order. My question is about roads. I used the medium preset to generate everything, and some things have ended up too bright. I found a section in the FAQ about tree brightness and used the advanced settings to configure them just how I want them. The only issue I have left is the bright roads, and I couldn't find anything about tweaking them there. So is it possible to alter their brightness like the tree LOD? Or, failing that, is it possible to regenerate everything at medium settings except for roads, just leaving them as dirt paths in the distance like they are in vanilla (and DynDOLOD's low setting)?
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