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monyarm

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Everything posted by monyarm

  1. I'd like to suggest adding Gopher's SSE mods to this guide, namely Artful Dodger and Coin Toss, i already use them myself with this guide (i've merged them in the Misc Merge) and they appear to work just fine.
  2. Question, why not just merge the entire Collectables, Treasure Hunts, and Puzzles section like the LE guide does ? And just use ReLinker afterwards. It would save another esp slot. I'll probably do it myself, just wondering why it isn't done in the guide. (Same with why aMidianBorn Book of Silence - Content Addon isn't included in the Weapons and Armor merge ?)
  3. Might i suggest adding the Apophysis Morokei optional file to the guide ? Cause otherwise Morokei just looks like it does in vanilla, though doing so will require a small change to the ICH patch.
  4. Incase you don't know Arthmoor just created an All-in-one version of his villages https://www.nexusmods.com/skyrim/mods/91789 , hopefully there'll be a SSE version soon.
  5. Im on the version of the guide from 24/03/18 , now i'm going to update everything, this is gonna take awhile
  6. Have you considered adding either Skyrim Coin Replacer Redux or coins of Tamriel SSE ?
  7. 1050 ti (4 gb) would be what i'm gonna have to go with, will take me awhile to save up that much money, everything else you suggested is as expensive as the rest of my pc (more or less). GPU prices + minimum wage in Bulgaria = Difficulty finding a cheap but powerful GPU
  8. I've currently got a 260x GPU, and am getting between 14 and 22 fps, can anyone make a suggestion for a (relatively) cheap upgrade for my GPU ?
  9. Here's a few mod suggestions: Female Facial Animation (Oldrim mod, but it works in SSE) Magic College Music Immersive Music Pick Up Books Simple Immersive Jewelry Morrowloot Ultimate Coin Toss - Let Fate Decide Some of Mihail's monster mods perhaps
  10. So there will be 22 changes on the next update ? Wow, and i'm still on the version of the guide from the end of march. (Shortly before the new Skyrim version came out). I really should get around to updating things one of these days Also might i suggest this mod for the next update ? https://www.nexusmods.com/skyrimspecialedition/mods/4625
  11. The afforementioned issue i said i was having ( the corrupt saves) is https://www.reddit.com/r/skyrimmods/comments/5s99ek/bringing_attention_to_an_obscure_issue_that/ , it's something that other people are also having Edit: According to people on another thread, the issue is caused by using meshes from oldrim.
  12. So while playing i was killed by an enemy, but then i noticed that the game wasn't loading a previous save, i try to load manually, and all of my saves show up as corrupted, including ones i had previously loaded without issue, as well saves from older characters. Edit: but weirdly both Wrye Smash and MO2 can read the saves just fine ?
  13. I'm having a weird issue, i have extended ui installed and activated (i installed it as in the guide), but i'm not getting a MCM (i haven't merged it, but that shouldn't be causing an issue), any ideas ?
  14. I did search, and did find someone else asking that same question, but he didn't get an answer.
  15. Question, could I still use the NPC Retexture Merged esp with a CBBE body? I'm currently in the process of replacing everything UNP from this guide with CBBE
  16. Thank you guys, after re-extracting all of the BSAs with BAE, the game now launches, it does take it awhile (about a minute for the game to launch, and another minute for the loading circle in the bottom right to finish it's job)
  17. So I should disable the built in extractor and extract all the bsas (that thr guide says to extract) manually with bae?
  18. Found it, it's something from Vivid Weathers - Definitive Edition, though not the esps (i first tried going through the esps, disabling them one by one, and then all at once, but that didn't work, so i started disabling the mods themselves, and Vivid Weathers turned out to be the "crash now" switch) Rather than using BSA Extractor, i used mod organizers built in BSA extraction, and simply said yes when it asked me if i want to extract the BSAs
  19. None of my merges crash/hang MO when i mouse over them
  20. I'll try launching without racemenu, and get back to you on that I'll try disabling the ENB and see if it still happens. Also none of my plugins have missing masters, but i'll check all my merges, and also try without them, maybe my merged weapons/armor is messing something up, cause i did add an additional 2 dozen or so weapon/armor mods to the merge (compared to what the guide says). Edit: Should also mention, that launching the game outside of MO works fine, so it's not some issue with windows 10 or with skse or something. Edit2: Without RaceMenu it doesn't crash imedietly, it shows the loading circle in the bottom right for a few seconds before crashing
  21. I'm having an issue with my game ctd'ing as soon as the main menu shows up, it takes the game about a minute to start up, and during that time it uses between 200 and 800 mb of ram. https://pastebin.com/WJx7XJrv https://pastebin.com/T4V1DmM8 https://pastebin.com/Kgutnp22 https://pastebin.com/LppCN6Ht
  22. For anyone having issues with GenerateFNISforUsers not starting with the latest MO2, downgrade to MO2 v2.1.1 Dev Build 4 (20/03/2018) to fix the issue
  23. Honestly this whole, pathes you have to download and merge, while they themselves depend on merged plugins thing is just asking for trouble, i'm guessing that the cause of the issue is actually cause of my Animals Merged, maybe one of the mods i used for that merge was a newer/older version, and that broke things Edit: Found out the cause of the isue i did "Skytest Creature Extension.esp", "Skytest Immersive Creatures.esp", instead of the other day around
  24. I'm also having this issue [00:00] Checking for Errors in [16] Lexys LOTD SE - AAE Patch.esp [00:00] EncTroll "Troll" [NPC_:00023ABA] [00:00] NPC_ \ Packages \ PKID - Package -> Found a LVLN reference, expected: PACK [00:00] EncTrollFrost "Frost Troll" [NPC_:00023ABB] [00:00] NPC_ \ Packages \ PKID - Package -> Found a LVLN reference, expected: PACK [00:00] All Done!
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