(I am the original topic poster, I had to make a new account (the email account for the original account no longer exists and I don't remember the password) Heh, small world running into you over here too. The issue you're referring to was fixed a looooong time ago. More importantly the "Full" version of Deadly Dragons (which is what you were using when this occurred) has no business being considered for a project like STEP in the first place. The lore friendly option has always had nothing but fire & frost effects with vanilla/DLC dragon variants. You can disable the adde abilities entirely within the MCM menu... Which leaves you vanilla/DLC dragons that are customizable from the MCM menu. Personally I don't even play with the full version of the mod, and I'm the co-author. These are the settings I use: Attributes: +110%--------------Stagger: On Melee Damage: +30%---------Special Skills: Off Armor: 0-----------------------Knockdown: Off Magic Resist: 0----------------Combat Behavior: Default Magic Damage: 50%----------- Assault System - Completely off. [Dropbox link removed, newer version of archive posted as update to the Loremonger version to Nexus. Use that instead) Also, here are the source scripts for Deadly dragons in it's most current form. 3jiou did all of the work on the scripting and they may as well be in Egyptian hieroglyphics to me. If anyone wants to look through them, fix errors (i know of one that's occasionally reported, one of the frost abilities), and send them back, that would be awesome. 3jiou never wants to work on DD again, despite it's popularity. Working on Dragons for 4-8 hours a day for 14 months straight will do that for you. Deadly Dragons Source Scripts