Greetings, having a problem with DynDOLOD and hoping for a solution. Was playing Helgen Reborn and was getting problems with my save games after playing through the Staadomaar Temple, the 3rd level of a major dungeon that has it's own LOD available in this mod. Problem was, no save game made after playing past that point would load - they all CTD with no errors right when the loading screen vanishes and the normal game visuals should have come up, all appeared fine until that point. I originally suspected an Automatic Save Game mod I had installed was the problem as I have had intermittent problems with non-loading saves before this point but removing that didn't solve the issues and it wasn't just one or two save games that had problems, it was all of them. Not a single save made after entering the 3rd level of that dungeon would load no matter where I saved (interior or exterior), vanilla location or modded - nothing worked they all CTD at the point mentioned above. After a lot of testing I narrowed down the problem to this mod - removing it from the load order allowed the game and saves to function normally. And after more testing and removing scripts with the Script Scalpel program I got it so that DynDOLOD was completely gone and all was well when loading saves. Fast forward a bit and I've been missing this mod and wanted to reinstall it so I did so, save adding in the Staadomaar Temple world when generating files in TES5Edit (figuring that was the problem and not including it wouldn't be a big loss since it's only a single level in a dungeon I've already played). Everything appears to be fine, no errors when creating all the needed files in TES5Edit and the save game loads fine yet when I step out into the normal world from my modded player home (Riverwood Lodge) I keep seeing this in the MCM: Notes on testing I've done: - I use Mod Organizer, I have checked and re-checked that there is no overriding files in the Overwrite folder, folder is empty - generated files were output to a non-MO folder and then archived with 7zip and then placed in a newly created mod in MO, all jsons appear to be present and current - looked over your scripts, the generated esp and the jsons -> the "bunchofnumbers" keyword appears to match for all files I checked (could have missed a file to check) - old files were deleted, when reinstalling a new copy of the default esp file was used (2 KB size) - all files were created at the same time (although the date on the DynDOLOD.esp remained the same if that matters) - I have done the wait 10 days update procedure inside the previously mentioned player home - tested a brand new character using LAL, COC to Whiterun and all appears to be working perfectly with no change in load order or generated files Any ideas on what I can do to fix this? Save game permanently borked when it comes to this mod? I'll survive if I can't use it but I sure will miss it. Also what went wrong or could be done differently for future reference, I may start a new character (for other reasons, not just this problem) with this mod active and I wouldn't want the same thing to happen again. Thanks for any help.