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How to interpret Skyrim Performance Monitor results
maleister replied to maleister's question in General Skyrim LE Support
I'm not sure which changes were the ones that helped but now it seems I can play as long as I like without issues. Thanks for all the help. -
How to interpret Skyrim Performance Monitor results
maleister replied to maleister's question in General Skyrim LE Support
I thought I removed the logging before. I must have made a mistake and didn't save it. I'll make the corrections and report back after play testing for a while. -
How to interpret Skyrim Performance Monitor results
maleister replied to maleister's question in General Skyrim LE Support
It seems like my character is frozen in place for a split second and then everything goes back to normal. That's the best way to describe it, I think. Like hitting a pothole on the road, over quick but jarring. I did notice I hit 99% on the GPU but I'm not sure if that's a warning sign or not. I've heard that lowering ReservedMemorySizeMb can sometimes help performance but I'm not sure if that is true or not. I have it set like this currently. ReservedMemorySizeMb=512 [spoiler=Skyrim.ini][General] sLanguage=ENGLISH fFlickeringLightDistance=8192 [Camera] fMouseWheelZoomSpeed=10 uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=0 fSunShadowUpdateTime=0.25 fSunUpdateThreshold=1.5 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 fGrassFadeRange=10000 iMaxGrassTypesPerTexure=7 iMinGrassSize=100 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Invalidation.bsa, Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa bInvalidateOlderFiles=1 SInvalidationFile= [Actor] fVisibleNavmeshMoveDist=12288.0000 [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 f1PArrowTiltUpAngle=0.5 f3PArrowTiltUpAngle=1.0 f1PBoltTiltUpAngle=0.3 f3PBoltTiltUpAngle=0.4 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [Water] bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 [spoiler=SkyrimPrefs.Ini][General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=8192.0000 fGamma=1.2400 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=0 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bDeferredShadows=1 iShadowFilter=3 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel1FadeTreeDistance=6144.0000 fMeshLODLevel2FadeTreeDistance=4096.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=250 iMaxDecalsPerFrame=800 bFloatPointRenderTarget=1 bShadowsOnGrass=1 sD3DDevice="NVIDIA GeForce GTX 980" bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 bTransparencyMultisampling=0 bDrawShadows=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [interface] bDialogueSubtitles=1 bGeneralSubtitles=0 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 bUseKinect=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=1594040501 fVal6=1.0000 uID6=1594040498 fVal5=1.0000 uID5=1594041880 fVal4=1.0000 uID4=1594040502 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=200 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 -
How to interpret Skyrim Performance Monitor results
maleister replied to maleister's question in General Skyrim LE Support
980 GTX 16 GB ram 2600K CPU 256 SSD drive for OS and game -
How to interpret Skyrim Performance Monitor results
maleister replied to maleister's question in General Skyrim LE Support
Yes, I took the log with latest modified date which was seconds before the CTD. I've turned off the papyrus logging. Yesterday I was able to play for 6 hours without any CTD. I did get slowdown coming out of buildings and walking into new areas though. Would upgrading the GPU to the 980 TI help this at all? -
How to interpret Skyrim Performance Monitor results
maleister replied to maleister's question in General Skyrim LE Support
I got to play for a couple hours without a CTD and thought I was good. No such luck, though. I got one while the menu was paused. I got one walking to Winterhold from Windhelm on the road near Angie's Mill. I've checked my load order in LOOT I've checked all my config files I'm really at a loss to what the problem could be. Here is my Memory Log results Here is my ENB settings I have my Papyrus log but I'm not sure what to look for here. https://drive.google.com/open?id=0B0LdH-fKpAKeaFk2YTM0bVAtMkk Here are my INI from my mod organizer profile folder https://drive.google.com/open?id=0B0LdH-fKpAKeX3g5RDBvb19GUG8https://drive.google.com/open?id=0B0LdH-fKpAKeaTR1c2VvSVF1WFU I have a copy of my load order as wellhttps://drive.google.com/open?id=1C3isiZf9xmKLN8cyCAiWdW3p56CF3bJVJcOp7Wgh85I I'm more than willing to upgrade my PC to run everything but I'm not sure if it would help with my current issue -
How to interpret Skyrim Performance Monitor results
maleister replied to maleister's question in General Skyrim LE Support
Thanks for the answer. The crashes happen randomly so I'll post the results on the next one. -
How to interpret Skyrim Performance Monitor results
maleister posted a question in General Skyrim LE Support
Hello, Everyone! This is my first deep dive into modding Skyrim to extreme levels and I just wanted to say how this site has helped me really push the limits of what my system can do. Unfortunately, It's not all sunshine and roses, though. I'm getting random CTDs and I think it's because I've hit the wall of what my system can do. I've used the guide on this site to make sure that the following are correct. SKSE memory settings ENB settings INI settings proper LOOT order proper Bashed patch proper FNIS I have the logs from Memory Blocks, Papyrus, and SKSE if it comes down to needing those to get help but I don't think that's the problem. I'm running 300+ mods and from the looks of it, I've hit the wall. The problem is that I don't know how to use the results from Skyrim Performance Monitor to confirm this. To me, it looks like the crash happened when the GPU % hit 99% usage. I just don't understand if this is the problem or symptom of the real problem. If my assumptions are correct, I might need help deciding which mods to cut or PC upgrade advice (if that would even make a difference). If these results are the symptom of the real problem, I will need guidance as well. Here is the link to the results from my Google Drive since it seems the .jpeg was just a little too big to post in the forum. https://drive.google.com/open?id=0B0LdH-fKpAKeWkpubVhMVHNHd0U Thanks in Advance! EDIT: Added direct link to imgur