Yes, it does. Just wanted to make 100% sure. I've also renamed nolodtrees.lst to tamriel.lst as you instructed someone else to do. I have the vanilla billboard textures and everything, and yet nothing shows up after I generate the files. No trees, no lod at all. I believe I missed a step for that to happen. Nolodtrees.lst was put in the output folder and the data folder.
Thanks, sheson! I think it may have something to do with the mesh mask I'm putting in under the custom options section. Is it really just "tree" or do I have to enter one for each type of tree?
Happy Thanksgiving, all! I was wondering if anyone could help me with the trees_ultra optional feature of dyndolod? I have followed the readme without success. Thanks!