Jump to content

Zzyxzz

Citizen
  • Posts

    6
  • Joined

  • Last visited

Zzyxzz's Achievements

Watcher

Watcher (1/12)

0

Reputation

  1. a little update: It's related to fBlockMaximumDistance. The highest value i can use, before i get those glitches is 160k. When i set it to 170k+ i get those glitches. Maybe someday, there will be a fix(a real fix)... or TES VI
  2. No, that does not work, unfortunately. Offtopic but still related: I wonder.... there has been always a discussion about Autosaves, if they create corrupt saves. Do they edit existing saves? Do they delete and create? What happens when a mission critical script runs and gets interrupted and saved(this can also happen while doing a normal save, so this shouldn't be an explanation). Will it finish? Will it crash or create other problems like broken quest? Will it be cleared by SKSE and start from new? Relying on Auto saves is bad, because when you install a mod and can't revert back, you are stuck on a maybe corrupted save. That's for sure I also read, that they work like creating copies of a copy, which may lead to corruption. Which in my opinion is wrong, because every save is a copy of the current load. When the load is corrupted and saved, so will be the save.
  3. That's very interessting. Still wonder why that happens and save on travel fixes that... well at least it works, for now. Thank you, for your help! :-)
  4. Wow............... it was related to my SkyrimPrefs.ini BUT you will never guess, what fixed it. I also wouldn't call it a real fix. bSaveOnTravel=0 was set in my ini. I deleted it, so it was set back to 1. It worked! What!? I turned it again off in the menu directly and reloaded my safe, same glitch. turned on reloaded, gone. O.O I tried to load my game without dyndoload.esp, didnt help. tried to change uExterior Cell Buffer to a higher value(64 from 36), but it also didnt help. bPreemptivelyUnloadCells also didnt help. I also tried to walk away a bit, until the lod are loaded, went back, problem persists. I'm also using the memory patch + enbboost with 7680 Memory (8gb RAM + 1536 VRAM) Checked it with SPM, my ram goes to 2700ish and my VRAM is around 1500ish TESVEDIT https://steamcommunity.com/sharedfiles/filedetails/?id=547417029 https://steamcommunity.com/sharedfiles/filedetails/?id=547417494 Edit: I used the ultra settings or the Terrain ManagerfTreeLoadDistance=75000.0000fBlockMaximumDistance=250000.0000fBlockLevel1Distance=70000.0000fBlockLevel0Distance=35000.0000fSplitDistanceMult=1.5000 changed to high settings:fTreeLoadDistance=40000.0000fBlockMaximumDistance=150000.0000fBlockLevel1Distance=40000.0000fBlockLevel0Distance=25000.0000fSplitDistanceMult=1.1000 Problem is also gone. But still, i can use the ultra settings + save on fast travel enabled
  5. What i miss to mention, i dont use the dynamic option, only the static options Did now some tests. Couldnt find any hints at the papyrus log related to dyndolod. As it seems, they have no refID. Just found out, that they only appear, when i fast travel from a place with many objects Falkreath to Riften stables https://steamcommunity.com/sharedfiles/filedetails/?id=546974200 Falkreath to Solitude https://steamcommunity.com/sharedfiles/filedetails/?id=546974561 Riften stables to Falkreath https://steamcommunity.com/sharedfiles/filedetails/?id=546974383 When i'm at riften stables and enter riften, those glitches continue (modded object heavy riften/ Dawn of Skyrim) When i travel over/or to Whiterun stables, none of these glitches I also tried to rise my fPostLoadUpdateTimeMS from 500 to 2000 and fUpdateBudgetMS from 1.2 to 3.2, but didnt help
  6. Hello, i got a problem... i'm using dyndolod with high settings. Sometimes, when i fast travel(with the map), the lod objects(walls, rocks, mountains, houses) especially in towns and cities don't get unloaded. So they end up stuck in the real objects and glimmer through. When i walk/ride, there are never problems like that. Also when i use the carriage, this does also not happen. What could be the cause?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.