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grnchtr

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  1. https://www.modwat.ch/u/grnchtr Hey guys, I'm experiencing an issue as the title says, but it happens only to the PC. All NPCs don't have this issue. Anyone know the problem here?
  2. So I realized that when your weapons are sheathed, tor_1stp_walk.hkx is used for both walking and running. When you have your weapons drawn, it properly uses tor_1stp_run.hkx while running. Both sheathed and unsheathed properly uses torch_sprintforward.hkx while sprinting. Is there any way to utilize tor_1stp_run.hkx while my weapons are sheathed?
  3. Sorry if I keep asking stuff like a 5 year old, just one last quick question. Regarding your first paragraph, how do i do that exactly? Simply choose cancel when prompted to update DynDOLOD.esp while running the worlds script? Replace my current esp with the stock one? Thanks for keeping up with me btw (and almost everyone asking for help). 10/10 would give firstborn again
  4. Well balls, my tamriel.json is missing. I mistook it for tamriel_objects. So is there a quick way to generate it or do i have to run the worlds script again? By the way, I've ran the worlds script twice before posting my first post here and it still gives me the error. Is there a special option somewhere I have to check? UPDATE: I've restored my tamriel.json from a previously generated file and I got the message that it is successfully initialized. The only difference is that I also generated lods for Summerset Isles in that version, and not in my current version. Will this have any side effects? Also, should I keep the scripts you linked me or should I just deactivate it if all goes well?
  5. Hello, so I've been using DynDOLOD 1.46 for a couple of weeks and so far so good. I don't know if it's a mod conflict or not, but recently I've been geting "error can't read tamriel" and "error cannot find master data in tamriel" or something like that. I've checked my data tree in MO and nothing is conflicting with the json files in SKSE/plugins/StorageUtilData. I've tried deleting tes5edit edit script files and replacing with the stock files from the nexus download, and rerunning dyndolod worlds script a couple of times, in which there are no errors applying the script (of course the json files are successfully generated too and I've made a mod from the output files and activated them). I've also made sure that DynDOLOD, DynDOLOD textures output, and DynDOLOD worlds output are the last 3 in my left pane (in that order) so it overwrites anything conflicting with it. Nope. Still error messages in game. If anyone has a solution I'd be happy to buy them Half-life 3. skyrim.ini [archive]: plugins.txt: modlist.txt (files with a - before them are inactive)
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