Hello, Let me start by saying a giant THANK YOU for this tool. It's amazing. Now on to my question: When using the ultra tree option, the settings are LOD4, LOD8, LOD8. I've noticed that the LOD4 creates the 3d trees correctly, and the LOD8 uses the normal dark 2d billboards from vanilla. How do set up DynDoLod so that it used the 3d trees for LOD4...... and then uses AOF LOD trees for the LOD8 billboards. AOF LODs colors match up almost perfectly with the default game, and so I think they would be much better suited as billboards than the default crappy colors. Thank you for your time, and help. I've tried: Starting up TESV with AOF loading after the default game and "splitting textures". I then copied the split textures into the "vanilla billboards" to overwrite them. Then I ran Dyndolod to create the 3d trees as normal (with notrees.lst in place, as well as 'generate tree lod' disabled). The default vanilla color for LOD8 remained. Edit: Is there some way to create new billboards using the AOF files? Am I being dumb by asking something obvious?