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SinfulGroove

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Everything posted by SinfulGroove

  1. Hah that does look promising, But i just decided to completely fresh install Skyrim and all my mods again with mod organizer instead of NMM. NMM is a nice tool but with the way it adds mods has given me so many headaches trying to sort out problems that reinstalling literally everything will be easier than trying to fix the mess that was my Skyrim folder Hopefully i can get it working right with MO, thanks so much for the help trying to fix my issue, best mod support Ive ever seen.
  2. Alrighty, so just for fun i decided to run the Worlds script again and recopy over the output and guess what? started up the game to find that DynDOLOD was successfully initialized, but wait THERES MORE! Its still broke. So heres a screenshot i just took of the MCM and the error im getting now, you can see in the background where the entire back half of whiterun keep is missing, and the walls, and a bunch of other stuff. https://puu.sh/kWbgc/1c159da83b.jpg At this point im just considering wiping everything that even starts with an S from my harddrive and redownloading the the entire vanilla game and my mods with mod organizer.
  3. So something is prohibiting access to write to the main .esp? When i ran the worlds script I made sure to close out of everything so nothing could conflict and ran TES5EDIT in admin mode. Ive searched all my files for anything resembling "DynDOLOD.esp.save.2015_10_24_10_17_59" but it doesnt seem to exist. I have no idea where to even start with this. Heres my Skyrimprefs.ini file, i dont remember messing with any terrain settings in there https://pastebin.com/r03UbBXV
  4. I copied the contents of the output into the Skyrim data folder (https://puu.sh/kVXDt/0306fb3b30.png) Heres my Objects folder https://puu.sh/kW3xU/6bf19d0b05.png And my Trees folder https://puu.sh/kW3Dj/e3859817ff.png Heres the section of the log where I actually ran the Worlds script, I cant post the entire log into pastebin because its too large. https://pastebin.com/4gPa6TvE
  5. Just for fun heres some Screenshots of some of my folder situations, maybe something is obviously out of place that im not noticing. My Skyrim Steam Folder: https://puu.sh/kVXAv/3f47e175d1.png The data folder: https://puu.sh/kVXDt/0306fb3b30.png Meshes: https://puu.sh/kVXGu/54cafadfe5.png Textures: https://puu.sh/kVXN0/ca9b4d230f.png TES5EDIT Folder: https://puu.sh/kVXJt/15bf29b6ae.png LOOT load order: https://puu.sh/kVYtR/1a0b16ecd1.png And this is one small error i get when i generate worlds in TES5EDIT: https://puu.sh/kVYSk/3ad7ce3e11.png
  6. https://i.imgur.com/XUFUDJJ.jpg This is basically my game now
  7. The mod just says its not activated period, no matter where i go in the actual Skyrim game world where i know there are LODs to be loaded the mod just isnt working. Not only that but some vanilla LODs are just gone now, like the entirety of whiterun. So ive not only failed to install DynDOLOD but completely broke vanilla LODs in the process doing nothing but what the instructions said to do. sombody kill me before i do
  8. Alright, Ive tried my best to install DynDOLOD and at this point im pulling my hair out. Ive installed everything exactly how all the instructions said to. Installed papyrus through NMM, installed billboards through NMM, installed the DynDOLOD data file through NMM, Ran worlds script through TES5EDIT with output set to a file on my desktop, finished running it, moved the created files into the steam/Skyrim/data folder and replaced or merged all the files it asked. Boot up SKSE with MCM and while DynDOLOD shows up its not marked as active inside or outside and says it has no data for this location. Ive tried every combination i can think of to make this work and it just refuses to, All i can think of is that somehow DynDOLOD cant find some files it needs because my skyrim saves/ini file folder is on a different Harddrive but thats never caused an issue with me before for any games or mods. Im out of ideas and totally defeated trying to make this work, please help.
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