Okay, I was able to run up the ramp to the Solitude front gate by disabling lod/waterfalls/fxwaterfallbodytallsfclose_lod.nif However, I still CTD when trying to run down to the docks. The next one up are the following:
[09/13/2015 - 04:02:08PM] [SHESON_DynDOLOD_LODObject < (F601767B)>] base element [Form < (F6014627)>] using architecture\solitude\swindmillrotor.nif
[09/13/2015 - 04:02:08PM] [SHESON_DynDOLOD_LODObject < (F601703E)>] base element [Form < (F60145A2)>] using Architecture\Solitude\Farms\SSawWaterWheel.nif
However, I can't find these files in the DynDOLOD folder. Similarly, while I'm able to find the first one in this next list, I can't find the last two:
[09/13/2015 - 04:02:01PM] [SHESON_DynDOLOD_LODObject < (F6017103)>] base element [Form < (F60110BE)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[09/13/2015 - 04:02:01PM] [SHESON_DynDOLOD_LODObject < (F6017104)>] base element [Form < (F60110A4)>] using Effects\FXrapidsBig01.nif
[09/13/2015 - 04:02:01PM] [SHESON_DynDOLOD_LODObject < (F60172D8)>] base element [Form < (F6011410)>] using Effects\FxRapidsRingHeavy.nif
.. because there's no "Effects" folder in the base Meshes location. Browsing through the various Effects folders I CAN find, I can't find the FXrapids nifs. Could that be causing an issue? Here's what the directory looks like in MO: I definitely let the DynDOLOD scripts complete fully when I ran them (took 34 minutes), so if stuff is missing I'm not sure what caused it. Good question... I might have a mod like that, depending on if one of the potion replacers or trade mods I have adds them. Weird thing is I'm not having any performance drops, the thing is just CTD. If I can manage to make it down to the docks before crashing I'll definitely check, though! Thanks for the tip! Update Edit: I tried rebuilding DynDOLOD and got the same crash situation. I turned off DynDOLOD again, rebuilt my Bashed patch, and was able to run up and around the Solitude ramp and Solitude docks. Also was able to coc over to Windhelm and run around those docks as well. Definitely seems to be DynDOLOD related. Maybe mod compatibility issue with DynDOLOD when I run the worlds script? It just seems weird that the .nifs are not even in the DynDOLOD folders, so I can't disable/rename them.