To be honest I don't get the 'joke'. There are no 'homeless' in the mod, every NPC there has a house. There are poor people with small houses. I have no idea where that guy who wrote that 'review' got the idea that there were 'homeless'. To be honest a LOT in that review was just plain wrong and unfortunately a lot of people believed it and I am still to this day getting emails and messages about it. For how 'fleshed out' it was, yes it could now be fleshed out to bring it up to the amount of content of say...my Old Hroldan Town. But that was just not possible in the time frame. Town modding is a difficult thing because in order to make a really immersive town you will be investing literally thousands of hours, which is why there are so few mods that add completely new towns out there and even fewer that add quests/voice acting. In fact most town mods released have the same amount of content that Bleakden did, even less. Most town mods released have maybe one player home if at all and basic NPCs with no voice acting and maybe a few shops. My Old Hroldan Town has/is taking well over two thousand hours to make. My Oblivion towns have well over 5000 hours poured into them. People don't understand how much goes into making a town and just see it as plonking down some houses and NPCs. It is far, far more involved then that and often comprises almost every part of modding....level design, interior design, character design, AI, animations, scenes, voice acting, lighting, nav meshing, texturing, making meshes, writing stories, writing a ton of dialog, scripting, quest design...you name it, it is all in there and more. All these parts have to be managed and brought together. It just is not as easy as people think. For Bleakden, I made a mistake in trying to tackle a town in the short time we had and I should have known better, after all it was the 8th town I have made. But people are used to better like my other towns and they compared rather unfairly, but yes in some ways I cannot blame them as it is natural to compare. So many people were saying Bleakden was my 'failure' but it wasn't at all. It was a town produced within a month (292 hours) being compared to my towns produced over years. (2000 to 5000 hours) The town released was a 'regular' amount of content town and if you noted in the 'review' it was actually excellent 'quality' in that the guy could not come up with any actual flaws like missing meshes, or wrong textures or statics or nav mesh issues or anything that makes a bad 'quality' built mod. (other then two beds with ownership not set) What he did was nitpick at my design choices and look for things to criticize. When the mod was released as free there was one issue for me to fix brought up by the thousands of users and that was it. For a released town comprising thousands of separate parts that is pretty damn good quality. As for 'worth' and what something is worth monetarily, that is utterly subjective. What some people think is worthless, is valued and prized by others. *shrug* This is the story around Bleakden and what has happened with it. (Skip to 10:00 in the video to skip the boring Old Hroldan stuff) Also a quick walk around the town for those who never saw the mod. Yes I made 'Shezrie's Towns' for Oblivion, which had 5 unique towns in it. Also made a ton of house mods. I created and ran Oblivion's Real Estate website for house and town mods for seven years. Skyrim has a new community so few recognize me now and tbh that is just fine with me. Anyway I am pretty much finished with modding towns (except the last thing I am finishing up). Town modding is a very much undervalued area of modding and that has me wondering a lot while I do it if I am wasting my time. You head into your modding cave to make a town and when you emerge with the finished product a year later everyone has forgotten who you are. lol Anyway I have decided to give up town modding and am learning to make weapons and armor. *waves at alt3rn1ty* Hi! Didn't know you were here. :)