Jump to content

AceeQ

Citizen
  • Posts

    2
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by AceeQ

  1. No. Enhanced Landscapes does increase some trees by hand and others by mesh edit. The aspen trees were increased by editing the meshes, while pines in the Falkreath hold were increased by hand. This may/will end up in clipping with SSBT. While I like the idea of bigger trees, SSBT made them too big (imo). To answer your question: No I haven't considered to make it compatible and tbh I won't do it. SSBT is fine, but I like the standard size a lot over monster trees.
  2. Since there seems some interest I'm kicking in to explain a bit what is included into the main file and what is optional. I created the mod to be as customizable as possible. DynDOLOD is a requirement to generate proper DistandLOD and TreeLODs. The video you linked (from hodilton) doesn't show everything and he obviously didn't use DynDOLOD to generate new LODs otherwise it would look a bit different, don't let you irritate by that vid, also he only used some optional files and nowhere showed all things from the mod. The main file does indeed change landscapes, adds objects, improves mountains etc... but everything else is just optional, except colored aspen trees and dead trees in the Hjaalmarch (those can get replaced by one of the optional marsh plug-ins). Here a small list of files, which are only optional: GrassGreen Fields (green tundra)Dark Fantasy EditionMarsh PinesMarsh - No TreesSFO 2.0 PinesLodGen BillboardsOak TreesLandscape texturesI have no idea if this meets STEP criteria, but I just wanted to correct that this mod is customizable and most things are just optional. Also with the newest update I implemented a new function created by sheson for DynDOLOD. It makes patching simple and literally everything could be easily patched without the need of esp files. This new function makes the mod more user-friendly as a lot other mods. Still I need to patch more mods, but since it's an easy thing I don't see a problem when it comes to compatibility. Also shurah helped me a lot fixing some AI issues, caused by new added objects. The mod will still have some incompatibilities with other mods, but overall and also by extending the compatibility patching function it's going to be less problematic. I've planed to expand the mod with further updates to Solstheim and add optional: Winter Edition and probably Summer Edition. Overall EL is also meant to be a collection for most of my mods, I consider removing a lot of them with time, since they were superseded now by EL. Also to mention that this mod does replace a lot other landscape mods, which just add some clutter here and there. I have added, changed and improved a lot of things all over Skyrim. In that case, Enhanced Landscapes is replacing a lot of small plug-ins and unifies everything into one mod.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.