I'm very confused about my current attempts to use DynDOLOD, and I hope anybody has a clue of what is going on. First of all, I think I have a pretty good understanding of how to use MO, TES5Edit and so on, and I have all the latest versions of all mods and tools. So here's the thing. I've wanted to add Enhanced Landscapes + DynDOLOD to my current load order, for a new playthrough. I start up a game (Alternate Start) prior to installing the new stuff and everything seems to work fine. Then I follow the installation instructions for EL+DynDOLOD - or at least I think I do. After some time I get roughly 1,8 GB of DynDOLOD output, which I load into MO. I fire up the game and the starting dungeon still works perfectly. DynDOLOD gets loaded and appears in the MCM, but when I start to load an exterior location the game always CTDs after a few seconds of loading screen (I've tried different starting options and some COC's). Now initially I thought, okay, I have probably done something wrong with the LOD generation. So I uncheck all new mods (the billboards, Papyrus Utils, DynDOLOD, Enhanced Landscapes and the DynDOLOD output) to re-check that my initial load order was working correctly. But to my surprise, now even without any DynDOLOD stuff loaded (according to MO at least), I get CTDs as soon as I want to load an exterior location... What is going on? What changed? Isn't the whole purpose of MO to be able to quickly revert to a previous/different load order without anything left behind? And why doesn't that work in this case? ... any clues?